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微软模拟飞行2020将支持第三方插件且专注于模拟

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发表于 2019-6-21 13:00:26 | 显示全部楼层 |阅读模式
[size=1.2]This sentence from Leonardo da Vinci embodies the driving force behind the Microsoft Flight Simulator team. And while all of us have our own personal asXXXiations with flight, the entire team is committed to the singular goal of capturing the artistry, mastery, and essence of flying. We believe part of achieving that goal is taking a moment to recognize pivotal steps in our development process, and today is one of our biggest. The culmination of time, effort, technology, and collaboration was edited into a 1:30 second video shown at the Microsoft Keynote presentation this year to kick off E3 2019.
[size=1.2]On behalf of the entire Microsoft Flight Simulator team, we humbly and deeply express our gratitude for such an overwhelmingly positive response to our announce trailer! We recognize that without people like you, we don’t get to make experiences like this that span more than 35 years and maintain such a passionate following. Thank you for being patient enough to weather the turbulence caused by some of our previous missteps. Thank you for being willing to look to the possibilities of the future while asking us to be accountable for the past. We hear you, we value you, we want to make the next generation of Microsoft Flight Simulator for you, with you.
[size=1.2]While this is not the moment to answer every question being asked, we do want to take the opportunity to answer a few important ones:
  • We are making Microsoft Flight Simulator. Emphasis on the word SIMULATOR.
  • Designed for PC, optimized for multiplatform support (e.g. Xbox).
  • Yes. We are supporting 3rd Party Content Development and Community Content creation. We are aware of the concerns in the current eco-system and are working to address them.
  • Yes. We genuinely want to work closely with the community in the development of this title.
  • Accessibility is important to us. Whatever your abilities are, if you want to fly, we are going to do whatever we can to make that happen. Yoke and pedals, mouse and keyboard, controller, etc. No pilot should be left behind.
[size=1.2]Over the next few months, we will be communicating our plans for the rest of the year, including important updates to the Preview Build/Insider Programs, and important development beats. Maintaining a collaborative relationship with the community starts with transparency and clearly communicated expectations. Early August is our current timeline for kicking off the communication of the development roadmap. We will continue to add clarity to this timeline throughout the summer. If you’d like the latest updates, please make sure to sign up for the Insider Program.
[size=1.2]This is just the first step in an adventure we are honored and excited to be taking with all of you. The reaction we received from our recent trailer was an incredible reminder that we are not alone in this passion we have for Microsoft Flight Simulator. Thank you for sharing your thoughts, honestly expressing your feedback and concerns, and for taking this next step with us.
[size=1.2]From all of us here working on Microsoft Flight Simulator:
[size=1.2]Thank you.
[size=1.2]Sincerely,
[size=1.2]Microsoft Flight Simulator Team


[size=1.2]https://fsi.microsoftstudios.com/

发表于 2019-6-21 13:33:29 来自手机 | 显示全部楼层
那还是很值得期待了
发表于 2019-6-21 14:19:00 | 显示全部楼层
只要有开放的SDK就好,在有生之年会继续做地景!
发表于 2019-6-21 15:36:58 | 显示全部楼层
希望能尽快体验到2020
发表于 2019-6-21 19:12:22 | 显示全部楼层
这帖子发的是真够恶心的
发表于 2019-6-21 21:16:38 | 显示全部楼层
你翻译一下行吗,看不大懂,但是很值得期待啊,我觉得我要拿2070干了
发表于 2019-6-22 00:03:30 | 显示全部楼层
开发者开心死了
发表于 2019-6-22 14:38:33 | 显示全部楼层
没有看懂,第三方插件是目前已经有的FSX这样的旧的插件还是必须是新开发的插件,如果有兼容旧的插件那样就好了
发表于 2019-6-23 21:21:01 | 显示全部楼层
本帖最后由 老飞鸽 于 2019-6-23 21:26 编辑

达芬奇的这句话体现了微软飞行模拟器团队背后的驱动力。虽然我们每个人对飞行都有自己的要求,但整个团队都致力于捕捉飞行的艺术性、掌握性和本质。我们认为,实现这一目标的一部分是花一些时间来认识到我们发展进程中的关键步骤,今天是我们最大的步骤之一。时间、努力、技术和协作的成果被编辑成一段1:30秒的视频,在今年的微软主题演讲上播放,拉开了2019年E3展的序幕。
我们谨代表整个微软飞行模拟器团队,对我们发布的预告片获得如此压倒性的积极反响,深表感谢!我们认识到,如果没有像你这样的人,我们就无法获得持续超过35年的这样的经历,并保持如此热情的追随者。感谢您有足够的耐心来度过我们之前的一些失误造成的动荡。感谢你们愿意展望未来的可能性,同时要求我们对过去负责。我们听到您的声音,我们重视您,我们想为您打造下一代微软飞行模拟器,与您携手共进。
虽然现在不是回答所有问题的时候,但我们确实想借此机会回答几个重要的问题:
1. 我们正在制作微软飞行模拟器。重点是模拟器这个词。
2. 为PC设计,为多平台支持(如Xbox)优化。
3. 是的。我们支持第三方内容开发和社区内容创建。我们意识到当前生态系统中存在的问题,并正在努力解决这些问题。
4. 是的。我们真诚地希望与社会各界紧密合作,共同发展这个题目

5. 无障碍对我们来说很重要。无论你的能力如何,如果你想飞,我们将尽我们所能让这成为现实。Yoke和踏板,鼠标和键盘,控制器等。任何飞行员都不能掉队。
在接下来的几个月里,我们将交流今年剩余时间的计划,包括预览构建/内部程序的重要更新,以及重要的开发节拍。与社区保持协作关系始于透明度和明确沟通的期望。8月初是我们当前启动开发路线图通信的时间表。我们将在整个夏天继续为这个时间表增加透明度。如果你想要最新的更新,请确保报名参加内部计划。
这只是我们这次冒险的第一步,我们很荣幸也很兴奋能和你们一起踏上这一步。我们从最近的预告片中得到的反应是一个令人难以置信的提醒,我们并不是唯一对微软飞行模拟器有这种热情的人。感谢您分享您的想法,诚实地表达您的反馈和关注,并与我们一起迈出下一步。
来自我们所有在微软飞行模拟器工作的人:
谢谢。
真诚的
微软飞行模拟器团队
https://fsi.microsoftstudios.com
发表于 2019-6-25 10:13:38 | 显示全部楼层
最好能夠相容舊版插件
发表于 2019-6-26 09:09:56 | 显示全部楼层
大家准备1T硬盘来玩吧。看这个架势真的是显卡烧烤的步伐了。
发表于 2019-6-26 21:31:03 | 显示全部楼层
MFS,值得期待,,

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