夏日清风 发表于 2019-9-14 16:01:11

FTX Central 3停止工作

打开后不久就显示

然后日志上写

- PusherClient.PusherException: Pong reply not received
- PusherClient.PusherException: Pong reply not received
- PusherClient.PusherException: Pong reply not received
- System.IO.DirectoryNotFoundException: 未能找到路径“C:\ProgramData\Lockheed Martin\Prepar3D v4\scenery.cfg”的一部分。
   在 System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   在 System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
   在 System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
   在 System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
   在 System.IO.StreamReader..ctor(String path, Encoding encoding)
   在 System.IO.File.InternalReadAllLines(String path, Encoding encoding)
   在 Orbx.Configuration.SceneryLibrary.Parser.ConfigParser..ctor(String configLocation, Encoding encoding)
   在 Orbx.Configuration.SceneryLibrary.Library.PopulateEntries()
   在 Orbx.FTXCentral.Region.Tasks.SceneryLibraryEntriesTask.<>c__DisplayClass0_0.<Execute>b__0()
   在 System.Threading.Tasks.Task.Execute()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   在 Orbx.FTXCentral.Region.Tasks.SceneryLibraryEntriesTask.<Execute>d__0.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   在 Orbx.FTXCentral.Region.Services.RegionService.<Apply>d__18.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   在 Orbx.FTXCentral.ViewModel.MainWindowViewModel.<LoadWindowContent>d__81.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   在 System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
- System.IO.DirectoryNotFoundException: 未能找到路径“C:\ProgramData\Lockheed Martin\Prepar3D v3\scenery.cfg”的一部分。
   在 System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   在 System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
   在 System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
   在 System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
   在 System.IO.StreamReader..ctor(String path, Encoding encoding)
   在 System.IO.File.InternalReadAllLines(String path, Encoding encoding)
   在 Orbx.Configuration.SceneryLibrary.Parser.ConfigParser..ctor(String configLocation, Encoding encoding)
   在 Orbx.Configuration.SceneryLibrary.Library.PopulateEntries()
   在 Orbx.FTXCentral.Region.Tasks.SceneryLibraryEntriesTask.<>c__DisplayClass0_0.<Execute>b__0()
   在 System.Threading.Tasks.Task.Execute()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   在 Orbx.FTXCentral.Region.Tasks.SceneryLibraryEntriesTask.<Execute>d__0.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   在 Orbx.FTXCentral.Region.Services.RegionService.<Apply>d__18.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   在 Orbx.FTXCentral.ViewModel.MainWindowViewModel.<LoadWindowContent>d__81.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   在 System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
   在 System.Windows.Threading.DispatcherOperation.InvokeImpl()
   在 System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   在 MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state)
   在 System.Windows.Threading.DispatcherOperation.Invoke()
   在 System.Windows.Threading.Dispatcher.ProcessQueue()
   在 System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   在 MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   在 MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
   在 System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   在 System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
   在 System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
   在 MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
   在 MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
   在 System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
   在 System.Windows.Application.RunDispatcher(Object ignore)
   在 System.Windows.Application.RunInternal(Window window)
   在 Orbx.FTXCentral.App.Main()
- System.IO.DirectoryNotFoundException: 未能找到路径“C:\ProgramData\Lockheed Martin\Prepar3D v3\scenery.cfg”的一部分。
   在 System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   在 System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
   在 System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
   在 System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
   在 System.IO.StreamReader..ctor(String path, Encoding encoding)
   在 System.IO.File.InternalReadAllLines(String path, Encoding encoding)
   在 Orbx.Configuration.SceneryLibrary.Parser.ConfigParser..ctor(String configLocation, Encoding encoding)
   在 Orbx.Configuration.SceneryLibrary.Library.PopulateEntries()
   在 Orbx.FTXCentral.Region.Tasks.SceneryLibraryEntriesTask.<>c__DisplayClass0_0.<Execute>b__0()
   在 System.Threading.Tasks.Task.Execute()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   在 Orbx.FTXCentral.Region.Tasks.SceneryLibraryEntriesTask.<Execute>d__0.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   在 Orbx.FTXCentral.Region.Services.RegionService.<Apply>d__18.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   在 Orbx.FTXCentral.ViewModel.MainWindowViewModel.<LoadWindowContent>d__81.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   在 System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
- PusherClient.PusherException: Pong reply not received
- System.AggregateException: 未通过等待任务或访问任务的 Exception 属性观察到任务的异常。因此,终结器线程重新引发了未观察到的异常。 ---> System.UnauthorizedAccessException: 对路径“C:\Users\Administrator\AppData\Local\Orbx\FTXCentral\v3.3.9.2\Orbx_ObjectFlow_x64.dll4cuyu52j.z5k.PendingOverwrite”的访问被拒绝。
   在 System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   在 System.IO.File.InternalDelete(String path, Boolean checkHost)
   在 Ionic.Zip.ZipEntry.MoveFileInPlace(Boolean fileExistsBeforeExtraction, String targetFileName, String tmpPath, Boolean checkLaterForResetDirTimes)
   在 Ionic.Zip.ZipEntry.InternalExtractToBaseDir(String baseDir, String password, ZipContainer zipContainer, ZipEntrySource zipEntrySource, String fileName)
   在 Ionic.Zip.ZipFile._InternalExtractAll(String path, Boolean overrideExtractExistingProperty)
   在 Orbx.Common.Update.Components.UpdateDownloader.<>c__DisplayClass1_1.<InstallUpdate>b__0()
   在 System.Threading.Tasks.Task.Execute()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   在 Orbx.Common.Update.Components.UpdateDownloader.<InstallUpdate>d__1.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   在 Orbx.Common.Update.Components.UpdateDownloader.<DownloadUpdate>d__0.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   在 Orbx.Common.Update.SoftwareUpdater.<DownloadUpdate>d__20.MoveNext()
   --- 内部异常堆栈跟踪的结尾 ---
---> (内部异常 #0) System.UnauthorizedAccessException: 对路径“C:\Users\Administrator\AppData\Local\Orbx\FTXCentral\v3.3.9.2\Orbx_ObjectFlow_x64.dll4cuyu52j.z5k.PendingOverwrite”的访问被拒绝。
   在 System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   在 System.IO.File.InternalDelete(String path, Boolean checkHost)
   在 Ionic.Zip.ZipEntry.MoveFileInPlace(Boolean fileExistsBeforeExtraction, String targetFileName, String tmpPath, Boolean checkLaterForResetDirTimes)
   在 Ionic.Zip.ZipEntry.InternalExtractToBaseDir(String baseDir, String password, ZipContainer zipContainer, ZipEntrySource zipEntrySource, String fileName)
   在 Ionic.Zip.ZipFile._InternalExtractAll(String path, Boolean overrideExtractExistingProperty)
   在 Orbx.Common.Update.Components.UpdateDownloader.<>c__DisplayClass1_1.<InstallUpdate>b__0()
   在 System.Threading.Tasks.Task.Execute()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   在 Orbx.Common.Update.Components.UpdateDownloader.<InstallUpdate>d__1.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   在 Orbx.Common.Update.Components.UpdateDownloader.<DownloadUpdate>d__0.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   在 Orbx.Common.Update.SoftwareUpdater.<DownloadUpdate>d__20.MoveNext()<---
- PusherClient.PusherException: Pong reply not received
- System.IO.DirectoryNotFoundException: 未能找到路径“N:\Game\P3D V4\Prepar3D v4\Scenery\World\Scenery”的一部分。
   在 System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   在 System.IO.FileSystemEnumerableIterator`1.CommonInit()
   在 System.IO.FileSystemEnumerableIterator`1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler, Boolean checkHost)
   在 System.IO.Directory.GetFiles(String path, String searchPattern)
   在 Orbx.FTXCentral.Region.Tasks.ElevationAdjustmentsTask.<>c__DisplayClass2_0.<Execute>b__0()
   在 System.Threading.Tasks.Task.Execute()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   在 Orbx.FTXCentral.Region.Tasks.ElevationAdjustmentsTask.<Execute>d__2.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 Orbx.FTXCentral.Region.Services.RegionService.<Apply>d__18.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   在 Orbx.FTXCentral.ViewModel.MainWindowViewModel.<LoadWindowContent>d__81.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   在 System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
- System.IO.DirectoryNotFoundException: 未能找到路径“N:\Game\P3D V4\Prepar3D v4\Scenery\World\Scenery”的一部分。
   在 System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   在 System.IO.FileSystemEnumerableIterator`1.CommonInit()
   在 System.IO.FileSystemEnumerableIterator`1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler, Boolean checkHost)
   在 System.IO.Directory.GetFiles(String path, String searchPattern)
   在 Orbx.FTXCentral.Region.Tasks.ElevationAdjustmentsTask.<>c__DisplayClass2_0.<Execute>b__0()
   在 System.Threading.Tasks.Task.Execute()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   在 Orbx.FTXCentral.Region.Tasks.ElevationAdjustmentsTask.<Execute>d__2.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 Orbx.FTXCentral.Region.Services.RegionService.<Apply>d__18.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   在 Orbx.FTXCentral.ViewModel.MainWindowViewModel.<LoadWindowContent>d__81.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   在 System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
   在 System.Windows.Threading.DispatcherOperation.InvokeImpl()
   在 System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   在 MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state)
   在 System.Windows.Threading.DispatcherOperation.Invoke()
   在 System.Windows.Threading.Dispatcher.ProcessQueue()
   在 System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   在 MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   在 MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
   在 System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   在 System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
   在 System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
   在 MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
   在 MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
   在 System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
   在 System.Windows.Application.RunDispatcher(Object ignore)
   在 System.Windows.Application.RunInternal(Window window)
   在 Orbx.FTXCentral.App.Main()
- System.IO.DirectoryNotFoundException: 未能找到路径“N:\Game\P3D V4\Prepar3D v4\Scenery\World\Scenery”的一部分。
   在 System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   在 System.IO.FileSystemEnumerableIterator`1.CommonInit()
   在 System.IO.FileSystemEnumerableIterator`1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler, Boolean checkHost)
   在 System.IO.Directory.GetFiles(String path, String searchPattern)
   在 Orbx.FTXCentral.Region.Tasks.ElevationAdjustmentsTask.<>c__DisplayClass2_0.<Execute>b__0()
   在 System.Threading.Tasks.Task.Execute()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   在 Orbx.FTXCentral.Region.Tasks.ElevationAdjustmentsTask.<Execute>d__2.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 Orbx.FTXCentral.Region.Services.RegionService.<Apply>d__18.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   在 Orbx.FTXCentral.ViewModel.MainWindowViewModel.<LoadWindowContent>d__81.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   在 System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
- System.IO.DirectoryNotFoundException: 未能找到路径“N:\Game\P3D V4\Prepar3D v4\Scenery\World\Scenery”的一部分。
   在 System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   在 System.IO.FileSystemEnumerableIterator`1.CommonInit()
   在 System.IO.FileSystemEnumerableIterator`1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler, Boolean checkHost)
   在 System.IO.Directory.GetFiles(String path, String searchPattern)
   在 Orbx.FTXCentral.Region.Tasks.ElevationAdjustmentsTask.<>c__DisplayClass2_0.<Execute>b__0()
   在 System.Threading.Tasks.Task.Execute()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   在 Orbx.FTXCentral.Region.Tasks.ElevationAdjustmentsTask.<Execute>d__2.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 Orbx.FTXCentral.Region.Services.RegionService.<Apply>d__18.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   在 Orbx.FTXCentral.ViewModel.MainWindowViewModel.<LoadWindowContent>d__81.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   在 System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
   在 System.Windows.Threading.DispatcherOperation.InvokeImpl()
   在 System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   在 MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state)
   在 System.Windows.Threading.DispatcherOperation.Invoke()
   在 System.Windows.Threading.Dispatcher.ProcessQueue()
   在 System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   在 MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   在 MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
   在 System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   在 System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
   在 System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
   在 MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
   在 MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
   在 System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
   在 System.Windows.Application.RunDispatcher(Object ignore)
   在 System.Windows.Application.RunInternal(Window window)
   在 Orbx.FTXCentral.App.Main()
- System.IO.DirectoryNotFoundException: 未能找到路径“N:\Game\P3D V4\Prepar3D v4\Scenery\World\Scenery”的一部分。
   在 System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   在 System.IO.FileSystemEnumerableIterator`1.CommonInit()
   在 System.IO.FileSystemEnumerableIterator`1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler, Boolean checkHost)
   在 System.IO.Directory.GetFiles(String path, String searchPattern)
   在 Orbx.FTXCentral.Region.Tasks.ElevationAdjustmentsTask.<>c__DisplayClass2_0.<Execute>b__0()
   在 System.Threading.Tasks.Task.Execute()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   在 Orbx.FTXCentral.Region.Tasks.ElevationAdjustmentsTask.<Execute>d__2.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 Orbx.FTXCentral.Region.Services.RegionService.<Apply>d__18.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   在 Orbx.FTXCentral.ViewModel.MainWindowViewModel.<LoadWindowContent>d__81.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   在 System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
- System.IO.DirectoryNotFoundException: 未能找到路径“N:\Game\P3D V4\Prepar3D v4\Scenery\World\Scenery”的一部分。
   在 System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   在 System.IO.FileSystemEnumerableIterator`1.CommonInit()
   在 System.IO.FileSystemEnumerableIterator`1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler, Boolean checkHost)
   在 System.IO.Directory.GetFiles(String path, String searchPattern)
   在 Orbx.FTXCentral.Region.Tasks.ElevationAdjustmentsTask.<>c__DisplayClass2_0.<Execute>b__0()
   在 System.Threading.Tasks.Task.Execute()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   在 Orbx.FTXCentral.Region.Tasks.ElevationAdjustmentsTask.<Execute>d__2.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 Orbx.FTXCentral.Region.Services.RegionService.<Apply>d__18.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   在 Orbx.FTXCentral.ViewModel.MainWindowViewModel.<LoadWindowContent>d__81.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   在 System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
   在 System.Windows.Threading.DispatcherOperation.InvokeImpl()
   在 System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   在 MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state)
   在 System.Windows.Threading.DispatcherOperation.Invoke()
   在 System.Windows.Threading.Dispatcher.ProcessQueue()
   在 System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   在 MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   在 MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
   在 System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   在 System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
   在 System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
   在 MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
   在 MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
   在 System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
   在 System.Windows.Application.RunDispatcher(Object ignore)
   在 System.Windows.Application.RunInternal(Window window)
   在 Orbx.FTXCentral.App.Main()
- System.IO.DirectoryNotFoundException: 未能找到路径“N:\Game\P3D V4\Prepar3D v4\Scenery\World\Scenery”的一部分。
   在 System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   在 System.IO.FileSystemEnumerableIterator`1.CommonInit()
   在 System.IO.FileSystemEnumerableIterator`1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler, Boolean checkHost)
   在 System.IO.Directory.GetFiles(String path, String searchPattern)
   在 Orbx.FTXCentral.Region.Tasks.ElevationAdjustmentsTask.<>c__DisplayClass2_0.<Execute>b__0()
   在 System.Threading.Tasks.Task.Execute()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   在 Orbx.FTXCentral.Region.Tasks.ElevationAdjustmentsTask.<Execute>d__2.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 Orbx.FTXCentral.Region.Services.RegionService.<Apply>d__18.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   在 Orbx.FTXCentral.ViewModel.MainWindowViewModel.<LoadWindowContent>d__81.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   在 System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
- System.IO.DirectoryNotFoundException: 未能找到路径“N:\Game\P3D V4\Prepar3D v4\Scenery\World\Scenery”的一部分。
   在 System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   在 System.IO.FileSystemEnumerableIterator`1.CommonInit()
   在 System.IO.FileSystemEnumerableIterator`1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler, Boolean checkHost)
   在 System.IO.Directory.GetFiles(String path, String searchPattern)
   在 Orbx.FTXCentral.Region.Tasks.ElevationAdjustmentsTask.<>c__DisplayClass2_0.<Execute>b__0()
   在 System.Threading.Tasks.Task.Execute()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   在 Orbx.FTXCentral.Region.Tasks.ElevationAdjustmentsTask.<Execute>d__2.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 Orbx.FTXCentral.Region.Services.RegionService.<Apply>d__18.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   在 Orbx.FTXCentral.ViewModel.MainWindowViewModel.<LoadWindowContent>d__81.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   在 System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
   在 System.Windows.Threading.DispatcherOperation.InvokeImpl()
   在 System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   在 MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state)
   在 System.Windows.Threading.DispatcherOperation.Invoke()
   在 System.Windows.Threading.Dispatcher.ProcessQueue()
   在 System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   在 MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   在 MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
   在 System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   在 System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
   在 System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
   在 MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
   在 MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
   在 System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
   在 System.Windows.Application.RunDispatcher(Object ignore)
   在 System.Windows.Application.RunInternal(Window window)
   在 Orbx.FTXCentral.App.Main()
- System.IO.DirectoryNotFoundException: 未能找到路径“N:\Game\P3D V4\Prepar3D v4\Scenery\World\Scenery”的一部分。
   在 System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   在 System.IO.FileSystemEnumerableIterator`1.CommonInit()
   在 System.IO.FileSystemEnumerableIterator`1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler, Boolean checkHost)
   在 System.IO.Directory.GetFiles(String path, String searchPattern)
   在 Orbx.FTXCentral.Region.Tasks.ElevationAdjustmentsTask.<>c__DisplayClass2_0.<Execute>b__0()
   在 System.Threading.Tasks.Task.Execute()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   在 Orbx.FTXCentral.Region.Tasks.ElevationAdjustmentsTask.<Execute>d__2.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 Orbx.FTXCentral.Region.Services.RegionService.<Apply>d__18.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   在 Orbx.FTXCentral.ViewModel.MainWindowViewModel.<LoadWindowContent>d__81.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   在 System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
- System.IO.DirectoryNotFoundException: 未能找到路径“N:\Game\P3D V4\Prepar3D v4\Scenery\World\Scenery”的一部分。
   在 System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   在 System.IO.FileSystemEnumerableIterator`1.CommonInit()
   在 System.IO.FileSystemEnumerableIterator`1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler, Boolean checkHost)
   在 System.IO.Directory.GetFiles(String path, String searchPattern)
   在 Orbx.FTXCentral.Region.Tasks.ElevationAdjustmentsTask.<>c__DisplayClass2_0.<Execute>b__0()
   在 System.Threading.Tasks.Task.Execute()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   在 Orbx.FTXCentral.Region.Tasks.ElevationAdjustmentsTask.<Execute>d__2.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 Orbx.FTXCentral.Region.Services.RegionService.<Apply>d__18.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   在 Orbx.FTXCentral.ViewModel.MainWindowViewModel.<LoadWindowContent>d__81.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   在 System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
   在 System.Windows.Threading.DispatcherOperation.InvokeImpl()
   在 System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   在 MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state)
   在 System.Windows.Threading.DispatcherOperation.Invoke()
   在 System.Windows.Threading.Dispatcher.ProcessQueue()
   在 System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   在 MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   在 MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
   在 System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   在 System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
   在 System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
   在 MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
   在 MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
   在 System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
   在 System.Windows.Application.RunDispatcher(Object ignore)
   在 System.Windows.Application.RunInternal(Window window)
   在 Orbx.FTXCentral.App.Main()
- System.IO.DirectoryNotFoundException: 未能找到路径“N:\Game\P3D V4\Prepar3D v4\Scenery\World\Scenery”的一部分。
   在 System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   在 System.IO.FileSystemEnumerableIterator`1.CommonInit()
   在 System.IO.FileSystemEnumerableIterator`1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler, Boolean checkHost)
   在 System.IO.Directory.GetFiles(String path, String searchPattern)
   在 Orbx.FTXCentral.Region.Tasks.ElevationAdjustmentsTask.<>c__DisplayClass2_0.<Execute>b__0()
   在 System.Threading.Tasks.Task.Execute()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   在 Orbx.FTXCentral.Region.Tasks.ElevationAdjustmentsTask.<Execute>d__2.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 Orbx.FTXCentral.Region.Services.RegionService.<Apply>d__18.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   在 Orbx.FTXCentral.ViewModel.MainWindowViewModel.<LoadWindowContent>d__81.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   在 System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
- System.IO.DirectoryNotFoundException: 未能找到路径“N:\Game\P3D V4\Prepar3D v4\Scenery\World\Scenery”的一部分。
   在 System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   在 System.IO.FileSystemEnumerableIterator`1.CommonInit()
   在 System.IO.FileSystemEnumerableIterator`1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler, Boolean checkHost)
   在 System.IO.Directory.GetFiles(String path, String searchPattern)
   在 Orbx.FTXCentral.Region.Tasks.ElevationAdjustmentsTask.<>c__DisplayClass2_0.<Execute>b__0()
   在 System.Threading.Tasks.Task.Execute()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   在 Orbx.FTXCentral.Region.Tasks.ElevationAdjustmentsTask.<Execute>d__2.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 Orbx.FTXCentral.Region.Services.RegionService.<Apply>d__18.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   在 Orbx.FTXCentral.ViewModel.MainWindowViewModel.<LoadWindowContent>d__81.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   在 System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
   在 System.Windows.Threading.DispatcherOperation.InvokeImpl()
   在 System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   在 MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state)
   在 System.Windows.Threading.DispatcherOperation.Invoke()
   在 System.Windows.Threading.Dispatcher.ProcessQueue()
   在 System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   在 MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   在 MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
   在 System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   在 System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
   在 System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
   在 MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
   在 MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
   在 System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
   在 System.Windows.Application.RunDispatcher(Object ignore)
   在 System.Windows.Application.RunInternal(Window window)
   在 Orbx.FTXCentral.App.Main()
- System.IO.DirectoryNotFoundException: 未能找到路径“N:\Game\P3D V4\Prepar3D v4\Scenery\World\Scenery”的一部分。
   在 System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   在 System.IO.FileSystemEnumerableIterator`1.CommonInit()
   在 System.IO.FileSystemEnumerableIterator`1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler, Boolean checkHost)
   在 System.IO.Directory.GetFiles(String path, String searchPattern)
   在 Orbx.FTXCentral.Region.Tasks.ElevationAdjustmentsTask.<>c__DisplayClass2_0.<Execute>b__0()
   在 System.Threading.Tasks.Task.Execute()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   在 Orbx.FTXCentral.Region.Tasks.ElevationAdjustmentsTask.<Execute>d__2.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 Orbx.FTXCentral.Region.Services.RegionService.<Apply>d__18.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   在 Orbx.FTXCentral.ViewModel.MainWindowViewModel.<LoadWindowContent>d__81.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   在 System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
- System.IO.DirectoryNotFoundException: 未能找到路径“N:\Game\P3D V4\Prepar3D v4\Scenery\World\Scenery”的一部分。
   在 System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   在 System.IO.FileSystemEnumerableIterator`1.CommonInit()
   在 System.IO.FileSystemEnumerableIterator`1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler, Boolean checkHost)
   在 System.IO.Directory.GetFiles(String path, String searchPattern)
   在 Orbx.FTXCentral.Region.Tasks.ElevationAdjustmentsTask.<>c__DisplayClass2_0.<Execute>b__0()
   在 System.Threading.Tasks.Task.Execute()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   在 Orbx.FTXCentral.Region.Tasks.ElevationAdjustmentsTask.<Execute>d__2.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 Orbx.FTXCentral.Region.Services.RegionService.<Apply>d__18.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   在 Orbx.FTXCentral.ViewModel.MainWindowViewModel.<LoadWindowContent>d__81.MoveNext()
--- 引发异常的上一位置中堆栈跟踪的末尾 ---
   在 System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   在 System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   在 System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
   在 System.Windows.Threading.DispatcherOperation.InvokeImpl()
   在 System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   在 MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state)
   在 System.Windows.Threading.DispatcherOperation.Invoke()
   在 System.Windows.Threading.Dispatcher.ProcessQueue()
   在 System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   在 MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   在 MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
   在 System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   在 System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
   在 System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
   在 MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
   在 MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
   在 System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
   在 System.Windows.Application.RunDispatcher(Object ignore)
   在 System.Windows.Application.RunInternal(Window window)
   在 Orbx.FTXCentral.App.Main()


如何解决,如果重装要删那些文件?

guidedog 发表于 2019-9-15 01:56:16

檢查一下 ftxc3.log 是否變成唯讀模式,或是 User 權限變成 "拒絕" 了

shangjianbin101 发表于 2019-9-16 20:27:12

我之前也出现过,重装系统就好了:lol

阿法机长 发表于 2019-9-17 13:15:50

重装一下模拟飞行,彻底清理ORBX文件

ccts 发表于 2019-10-8 11:55:37

把ORBX刪除重裝就可以了~!
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