Posted September 9, 2020
X-Plane 11.50 is a major update that completely rewrites the rendering engine to use modern rendering APIs: Vulkan (on Windows and Linux systems) and Metal (on Mac). It is now out of beta testing and available to all X-Plane users!
This version includes new options in the Graphics Settings screen to enable Vulkan or Metal, which require a restart of the sim to go into effect. Please note that the first load time with Metal and Vulkan will be surprisingly slow. This is lots of shaders/pipelines compiling for the first time; subsequent runs will be faster.
Prior to 11.50, X-Plane used OpenGL exclusively. OpenGL is a standardized way to talk to a computers graphics card and put images on the screen. With version 11.50, X-Plane introduces Vulkan and Metal. These are similar standards but they are more modern and efficient than OpenGL. We chose to undertake this project because we were unsatisfied with the performance of X-Plane running OpenGL. This shortcoming was particularly visible in the form of stuttering, when the sim loses track of time and then jumps ahead.
Vulkan and Metal work in a similar manner to provide images on the screen. Unlike OpenGL though, they were designed with modern hardware in mind. Vulkan and Metal simply reduce the amount of overhead necessary to talk to the graphics card. 我一直用的测试版的11.50,很稳定的啊。 感觉更新后某些插件需重新安装 有什么提升吗? 11.50R2 更 新 后 CTD 11.50R2 更 新 后 CTD 已经更新到r3了 STEAM版的已经自动更新了 已经更新了,帧数有提升 咋没提示呢 steam版已经更新了,帧数有一定提升 感觉正式版比beta版帧数高一点点 asdf123 发表于 2020-9-10 18:55
我一直用的测试版的11.50,很稳定的啊。
还是有一些隐性问题的
不知为什么有一次飞云里面后突然整个云都在闪,差点瞎了眼 稳定版用着不香吗?
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