旅行者一号 发表于 2015-2-2 15:31:25

Flightgear v3.4新特征概览

对不住,本人英文水平不好。就只能复制粘贴了,呵呵O(∩_∩)O~ 不过从预览图来看,效果很值得期待 原文地址:http://www.flightgear.org/info/a-preview-of-features-for-flightgear-3-4/
Flightgear is constantly under development and as the feature freeze for the next 3.2 release approaches, it is becoming increasingly clear what the next version will have to offer to users:(to avoid misunderstandings – this is a selection of features currently under development and not a release note, i.e. there is no guarantee that all items will appear in 3.4, nor are the features of 3.4 limited to what is listed here)PrecipitationAdded realism for precipitation:http://www.flightgear.org/wp-content/uploads/2014/11/raindrops02.jpgThe precipitation system has been partially upgraded. The speed of falling raindrops now follows a physical scaling with droplet size, and the system renders now hail in addition to rain and snow. The correct dependence of lighting with illumination of the scene has been added. In Advanced Weather, droplet size and rain intensity are now set independently, allowing to realistically render fine spray as well as splattering rain in thunderstorms. A dynamical splash-pattern of raindrops added to the Atmospheric Light Scattering (ALS) runway effect completes the visual impression.Advanced Weather cloudsNear photo-realistic 3d clouds:http://www.flightgear.org/wp-content/uploads/2014/11/Clouds.jpgThe cloud rendering system has received an upgrade, allowing to let the edges of cloud patches gradually fade out. This makes several types of cloud formations appear even more realistic.HazeHave you ever wondered why the terrain appears bluish in the distance?http://www.flightgear.org/wp-content/uploads/2014/11/Rayleigh_blue.jpgThe Atmospheric Light Scattering (ALS) rendering framework has received a significant upgrade rendering the effects of Rayleigh scattering of light with air molecules and fine dust. This includes the in-scattering of light, resulting in the blue appearance of distant objects, as well as an out-scattering effect which makes colors seen through dry haze shifted towards the red. Combined with the already existing model for rendering hazes, this leads to truly impressive visuals.InstrumentationImproved instruments:http://www.flightgear.org/wp-content/uploads/2014/11/cdu-pages.jpgA new flexible CDU framework allows aircraft developers to set up extensive CDU pages with relatively little effort. The framework supports both 3D and 2D instruments, multipages, down selecting settings to the scratchpad and various input formats (e.g. FL115 or 11500). It comes with a 2D panel popup screen so you won’t have to pan around the cockpit all the time. The CDU is expected to be introduced on the Boeing 747-400, but the framework has been designed to be flexible and fit other airliners.AircraftEnjoy the latest additions:http://www.flightgear.org/wp-content/uploads/2014/11/extra500.jpgThe Extra 500 introduces a luxury aircraft one of the most advanced glass cockpits to be simulated by Flightgear. The F-14b has received a significant upgrade with an added JSBSim flight dynamics model. There is also progress on a new version of the X-15 which might make it into the release, as well as the F-20.Atmospheric Light ScatteringEnjoy yet more interesting visuals:http://www.flightgear.org/wp-content/uploads/2014/11/tree02.jpgALS continues to receive a host of additions, allowing for some stunning visuals:* tree shadows, rendered using a very performance-friendly technique
* landing and search lights for better night flight experience
* improved implementation of Fresnel scattering on water surfaces, leading to more realistic water appearance
* a procedural rock effect, capable of rendering a large variety of different rock textures and colors across the world
…And many improvements more!Much work is done under the hood which is not all visible:* improvements to the rendering framework, leading to better performance
* more applications utilizing the FG-internal webserver
* a canvas-based alternative GUI and aircraft center, allowing to manage installed aircraft inside FG
…Stay tuned as we fly towards our next release!http://www.flightgear.org/wp-content/uploads/2013/05/weather10.jpg


旅行者一号 发表于 2015-2-2 15:32:36

头等舱自己坐,欢迎大家发表感受

姑射冰尘 发表于 2015-2-4 11:52:53

已经摸到3.5的路过。“西雅图计划“的波音777极度强大,画质甚至要赶上震天响的PMDG了,但是它FMC没有采用图片介绍的这个,功能还是不齐全,而波音747除了采用了新的FMC,其他的评级都还是保持3星。两者的代码并没有相互借鉴。:L

雨滴的效果如果开了,还是有一点BUG,有时能显示,有时不能。所以我制作录像的时候,通常全部关闭。
ASL感觉确实有进步。

还有,DHC6有更多人参与进来了,目前评级是3星4星4星4星。:loveliness:

总之,越来越好了。

Hangprof 发表于 2015-2-6 20:24:54

耐心等待,等它有p家t7的精度就玩:lol

姑射冰尘 发表于 2015-2-7 09:06:42

Hangprof 发表于 2015-2-6 20:24
耐心等待,等它有p家t7的精度就玩

我不认为这是一个可以等到的东西哦。它不是可以代替PMDG T7的东西。

想让它变成什么样,只有自己去写。就像我写DHC6飞机一样。

FlightGear的一个要求是志愿者只写数据资料齐全且常见的飞机,西雅图T7开源项目也是在T7在这数十年中逐渐变成主流,并且波音授权了个人电脑模拟飞行软件编写T7的程序,我们才得以进行。

还有一些志愿者是只写自己拥有的飞机,或者私人的航电系统。比如法国的PATTEN就写了DAUPHIN 400,和GARMIN 196 航空GPS。一个德国的团队写了EXTRA 500。原因都是他们拥有这些东西,或工作中使用。

FlightGear中除了它承认暂时无法超越,或者无法代替的地方,其他大多数地方的真实度都超越其他模拟软件许多。这也是为什么学术机构和科研机构喜欢使用的原因,因为他们往往有专业知识判断哪个地方更真实,符合他们的研究需要。

旅行者一号 发表于 2015-2-7 12:02:54

姑射冰尘 发表于 2015-2-7 09:06
我不认为这是一个可以等到的东西哦。它不是可以代替PMDG T7的东西。

想让它变成什么样,只有自己去写。 ...

同意,FG的气动做得比FSX默认机的精准多了,FG的塞斯纳172起飞会左偏,渐进会抖震,至于FSX的默认172嘛,总觉得太稳当,不像真飞机

姑射冰尘 发表于 2015-2-7 15:36:13

旅行者一号 发表于 2015-2-7 12:02
同意,FG的气动做得比FSX默认机的精准多了,FG的塞斯纳172起飞会左偏,渐进会抖震,至于FSX的默认172嘛, ...

嘛~说的对。但也不能老是这么说,光说气动气动的,说多了人家也烦。:)

还有许多东西,都非常专业。比如,我前几天发布了全世界唯一一个精确的陀螺罗盘程序(非FLUX GATE 传统航向仪),并将其安装在DHC6,波音707,和TU154上面。目前707和图154的作者,以及官方还没有正式采用,但是另外几个飞机的作者都来信与我交流,表示正在逐渐采用。

这个罗盘模拟了自走位移、地球自转误差、纬度旋钮校准,只需要添加一行代码,甚至可以模拟年久失修的陀螺仪产生的摩擦力误差。这个模拟的内容,是FAA航线飞行员考试的内容,在没有FMC之前,以及许多轻型飞机中,使用能正确的使用航向仪,可以达到和FMC一样轻松。

我最近在外。不方便,我的下一个视频就是讲如何使用陀螺仪的特性来计划航路,是TU154飞机的NVU领航计算机的基础,也是许多传统飞机的导航基础。

旅行者一号 发表于 2015-2-7 21:33:17

您听起来够专业啊,以后想转FG,还请多多指教

旅行者一号 发表于 2015-2-7 21:38:04

姑射冰尘 发表于 2015-2-7 15:36
嘛~说的对。但也不能老是这么说,光说气动气动的,说多了人家也烦。

还有许多东西,都非常专业。比如 ...

这么精细?看来FG在专业性已经超越P3D,要是再加点光影之类的优化就更好了——不过这好像违背了FG开发者的初衷

姑射冰尘 发表于 2015-2-8 07:51:27

本帖最后由 姑射冰尘 于 2015-2-8 07:53 编辑

Rembrandt 渲染引擎提供了不错的光影效果。但是不会自动开启。而且对于很多安装了LINUX的普通电脑还是略显吃力。所以开发者在制作视频或者截图的时候,经常没有开启的。但是如果开启了,看上去还是不错的。这个DHC6的光影,是由我的法国朋友制作的,法国人的艺术细胞应该还值得信任。:) :lol

从第三张图片仔细看,可以看出,每一个旋钮,每一个开关,都有自投影。而不是简单的一个黑影在飞机下面,或者大的建筑才有。而是每一个3D的开关,每一个小凸起,都会产生投影。


姑射冰尘 发表于 2015-2-8 09:22:22

旅行者一号 发表于 2015-2-7 21:33
您听起来够专业啊,以后想转FG,还请多多指教

嗯,多多交流。{:3_52:}

旅行者一号 发表于 2015-2-8 14:36:20

姑射冰尘 发表于 2015-2-8 07:51
Rembrandt 渲染引擎提供了不错的光影效果。但是不会自动开启。而且对于很多安装了LINUX的普通电脑还是略显 ...

哇,这个效果!!说句实在的,我倒是蛮赞成这种设计,高配电脑就打开效果,配置差的就关闭,这样大多数电脑就都能装FG了,大家都能在电脑上开飞机

歐塔庫 发表于 2015-2-14 19:45:40

看起來很不錯哦,收藏備用~~~
謝謝LZ啦!!!

sh_wonjung 发表于 2015-3-25 16:18:52

又一个新的平台可以选择了

aijing110 发表于 2015-4-2 12:34:08

很支持fg,期待它越来越好

ifaw 发表于 2015-4-2 18:56:02

非常感谢分享            

254336007 发表于 2015-4-11 19:15:36

啊,好评啦。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。

lv空想 发表于 2015-4-25 19:16:44

ShaneMontoya 发表于 2015-4-25 20:20:15

话说姑射冰尘大神可否介绍一下FG的地景系统?X-Plane这边的World Editor可以编辑apt.dat,不知道类似定义物体摆放的文件(X-Plane这边是.dsf)FG是怎么样的格式。
我在想如果方便的话,我可以把X-Plane的地景转进FG试试。

samotherrave 发表于 2015-6-4 23:40:36

畫質好細膩, 真是不錯
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