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本帖最后由 Mouse21 于 2020-2-16 13:47 编辑
原文地址:https://.x-plane.com/blog/
Cloud Add-Ons and Vulkan Episode IV: A New Hope
For the last few weeks we’ve had the Vulkan/Metal version of X-Plane in a private test program with third party developers, letting them kick the tires to discover the limits and bugs in our plugin compatibility code.
While the initial bridge to connect OpenGL-based plugins to X-Plane worked pretty well, compatibility wasn’t perXXXt and we had a few bugs. We also realized that we needed to change the design of that bridge to get much better compatibility. That rework of the bridge is now done and things are looking quite a bit better on all fronts.
We found one unexpected result from this redesign: when we finished rewriting the bridge, we ended up with code that could, in the case of Vulkan only, be used for 3-d drawing. This means we can now support OpenGL-based weather/cloud plugins from inside a Vulkan render, which we did not think was possible before.
The Skymaxx and xEnviro developers are in our private test program and have been great about jumping on new builds while remaining radio silent while we test this new tech. I am pleased to now be able to say: it works!
Those pics are a special build of SkyMaxx running in 11.50 in Vulkan mode. No more having to pick – you can have your third party clouds and Vulkan at the same time.
尝试翻译一下,闲着也是闲着:
云插件和Vukan系列消息四:新的希望
最近几周里,我们和第三方开发者合作,对X-Plane的Vulkan/Metal插件进行测试,让他们对我们插件的兼容代码进行全面的测试,找出局限和bug。
我们连接原来以Open-GL为基础的插件的桥接工具运行得非常好,兼容性也不错,只有少量的bug。同时我们也意识到,需要改变这个桥接工具的设计去获得更大的兼容性。重新设计桥接工具的工作已经完成,所有方面看起来都比原来好。
从这次重新设计桥接工具的过程中,我们发现一些意向不到的事情:当我们用新的桥接工具时,在只用Vulkan接口,也能够对云进行3D渲染。这就意味着我们能够用Vulkan的渲染工具来支持原来基于Open-GL下的天气和云插件,而这之前我们想都不敢想。
Skymaxx和xEnviro的开发者在测试这个程序,在我们进行测试的时候,他们已经开始进行下一版插件云的设计。我高兴地宣布:it works!
上面这些图片就是在11.50下,SkyMaxx运行的截图。你也能在Vulkan下成功运行你的云插件。
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