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发表于 2020-7-3 22:29:46 | 显示全部楼层 |阅读模式
我XP一打开就报错,报错如下图
log.txt for x-plane 11.50b11 (build 115023 64-bit)
compiled on Jun 16 2020 09:25:22
X-Plane started on Fri Jul  3 22:22:26 2020

This log file is generated automatically by Laminar Research applications and contains diagnostics about your graphics hardware, installation, and any error conditions.
If you need to contact tech support or file a bug, please send us this file. NOTE: this file is rewritten every time you start ANY of your X-System applications.

Windows 10.0 (build 19041/2)
This is a 64-bit version of Windows.
CPU type: 8664
Physical Memory (total for computer): 17000026112
Maximum Virtual Memory (for X-Plane only): 140737488224256
CPU 0: Intel(R) Core(TM) i7-10510U CPU @ 1.80GHz  Speed (mhz): 2304
CPU 0: Intel(R) Core(TM) i7-10510U CPU @ 1.80GHz  Speed (mhz): 2304
CPU 0: Intel(R) Core(TM) i7-10510U CPU @ 1.80GHz  Speed (mhz): 2304
CPU 0: Intel(R) Core(TM) i7-10510U CPU @ 1.80GHz  Speed (mhz): 2304
CPU 0: Intel(R) Core(TM) i7-10510U CPU @ 1.80GHz  Speed (mhz): 2304
CPU 0: Intel(R) Core(TM) i7-10510U CPU @ 1.80GHz  Speed (mhz): 2304
CPU 0: Intel(R) Core(TM) i7-10510U CPU @ 1.80GHz  Speed (mhz): 2304
CPU 0: Intel(R) Core(TM) i7-10510U CPU @ 1.80GHz  Speed (mhz): 2304

X-System folder:'D:\xplane11_en_setup/game/', case sensitive=0

WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_multigpu_context WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
OpenGL Vendor       : NVIDIA Corporation
OpenGL Render       : GeForce MX250/PCIe/SSE2
OpenGL Version      : 4.6.0 NVIDIA 446.14 (460/0)
OpenGL Extensions   : GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control

sync/fence          : 1       
pbo_avail           : 1        frameblit_avail     : 1        framebuffer_msaa    : 1
gpu_shad4_avail     : 1        shad_lod_avail      : 1        array_tex_avail     : 1        texture_rg          : 1
tex_float_avail     : 1        seamless_avail      : 1        drawbuf2_avail      : 1        packed_stencil      : 1
framebuffer_srgb    : 1        copy_buf_avail      : 1        ubo_avail           : 1        gshader_avail       : 1
base_vert_avail     : 1        tex_multi_avail     : 1        depth_float_avail   : 1
instance_avail      : 1        tess_avail          : 1        viewport_arr        : 1        tex_storage         : 1
buf_storage         : 1        multi_bind          : 1        clip_control        : 1        program_binary      : 1
idx in vram         : 1
GLSL version        : 4.60 NVIDIA/460
(16/4096/124/192/32/4096/4096/65536)

anisotropic_avail   : 1        timer_avail         : 1        tess_avail          : 1        geom_avail          : 1       
viewport_arr        : 1        layer_arr           : 1        native_reverse_z    : 0        has_reverse_z       : 1       
max iso filtering   : 16
max samples         : 5
max texture size    : 32768 (hardware limit)
max tex units       : 32

This video card is: DX11+ VR Ready
Diagnostics         : none

CPU count        : 8
0:00:00.000 I/wmgr: Re-building fbos for window 000002399909C510
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/legacy_flat_mapping.xsv with hash: ad193beae74d77c95cb17ad68739d430
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/glsl150/legacy_flat.xsa with hash: bb8b34dfdccc7abd652f838c37cfa7b
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/legacy_depth_mapping.xsv with hash: 62707e4ac9145d5c57f570ce1dffcab
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/glsl150/legacy_depth.xsa with hash: dd246e217be8a194c9bd5cdfddfe6fa
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/blit_mapping.xsv with hash: 9526dbbe59dc70c77c12a9a86a1f20bf
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/glsl150/blit.xsa with hash: 351f47255d30f4df276478e51d901213
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/font_mapping.xsv with hash: 819dd9536fb6712e1295d6e9c33cbd
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/glsl150/font.xsa with hash: d1671b36c2e5aacf7d13d9939c4265
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/line3d_mapping.xsv with hash: fabca28739eeadbc7fe1bcd67d6cc21
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/glsl150/line3d.xsa with hash: 642430e7c7b9dc33e3cdf87595e07bf9
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/terrain_mapping.xsv with hash: e599bffb0f4e3f07c63e954263fe5b
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/glsl150/terrain.xsa with hash: 1ea15be0359fc6a0fc96dd7ffaebce4a
OpenAL loaded: Resources/dlls/64/openal32.dll
OpenAL devices: OpenAL Soft
Open AL default device:OpenAL Soft
OpenAL vendor        : OpenAL Community
OpenAL renderer  : OpenAL Soft
OpenAL version   : 1.1
OpenAL hardware  : OpenAL Soft
OpenAL extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length

==== CHANGING LANGUAGE TO: 中文. ====
ERROR: language file line 'Special Equipment====特殊设备' is a second translation of Special Equipment====特殊设备
Fetching plugins for D:\XPlane11_en_setup/game/Resources/plugins

Loaded: D:\XPlane11_en_setup/game/Resources/plugins/PluginAdmin/64/win.xpl (xpsdk.examples.pluginadmin).

Loaded: D:\XPlane11_en_setup/game/Resources/plugins/AutoGate/64/win.xpl (Marginal.AutoGate).

AviTab version 0.3.18
Loaded: D:\XPlane11_en_setup/game/Resources/plugins/AviTab/win_x64/AviTab.xpl (org.solhost.folko.avitab).

Loaded: D:\XPlane11_en_setup/game/Resources/plugins/BetterMouseYoke/64/win.xpl (S22.BetterMouseYoke).

2020-07-03 22:22:28 BetterPushback[xplane.c:539]: This is BetterPushback-v0.47 libacfutils-(null)
Loaded: D:\XPlane11_en_setup/game/Resources/plugins/BetterPushback/64/win.xpl (skiselkov.BetterPushback).

Loaded: D:\XPlane11_en_setup/game/Resources/plugins/CEF/64/win.xpl (FlightFactor.CefLoader).

FlyWithLua: Your system path is D:\XPlane11_en_setup/game/
FlyWithLua: System Dir: D:\XPlane11_en_setup/game/
FlyWithLua: Plugin Dir: D:\XPlane11_en_setup/game/Resources/plugins/FlyWithLua
FlyWithLua: Plugin Scripts Dir: D:\XPlane11_en_setup/game/Resources/plugins/FlyWithLua/Scripts
FlyWithLua: Plugin Internals Dir: D:\XPlane11_en_setup/game/Resources/plugins/FlyWithLua/Internals/
FlyWithLua: Plugin Modules Dir: D:\XPlane11_en_setup/game/Resources/plugins/FlyWithLua/Modules/
FlyWithLua: Plugin Scripts Quarantine Dir: D:\XPlane11_en_setup/game/Resources/plugins/FlyWithLua/Scripts (Quarantine)/
FlyWithLua: Plugin Version: 2.7.20 build Nov  6 2019 10:30:57
Loaded: D:\XPlane11_en_setup/game/Resources/plugins/FlyWithLua/64/win.xpl (CarstenLynker.FlyWithLua.NG).

Ground Handling Plugin by JARDesign v.v.4.010719 for X-Plane 11
Loaded: D:\XPlane11_en_setup/game/Resources/plugins/GndHandling/win.xpl (jardesign.crew.ground.handling).

[0.0000] Terrain radar plugin: version 1.19.1.0.g5f37f7b.xplm210
[0.0000] Terrain radar plugin: int ver  101901
Loaded: D:\XPlane11_en_setup/game/Resources/plugins/TerrainRadar/64/win.xpl (drgluck.plugins.terrain_radar).

Loaded: D:\XPlane11_en_setup/game/Resources/plugins/X-RAAS2/64/win.xpl (skiselkov.xraas2).

Loaded: D:\XPlane11_en_setup/game/Resources/plugins/blu_fx/64/win.xpl (de.bwravencl.blu_fx).

2020-07-03 22:22:28 BetterPushback[xplane.c:184]: Failed to hide default X-Plane 11 tug: backup tug file already exists.
I found the following scenery packages (prioritized in this order):
  0 Custom Scenery/ZBAA_Beijing_Capital/
  1 Custom Scenery/MisterX_Library/
  2 Custom Scenery/Mountain_lib/
  3 Custom Scenery/OpenSceneryX/
  4 Custom Scenery/R2_Library/
  5 Custom Scenery/CDB-Library/
  6 Custom Scenery/ff_library/
  7 Custom Scenery/ff_library_extended_LOD/
  8 Custom Scenery/ZBSJ_Shijiazhuang_Zhengding/
  9 Custom Scenery/Airport Environment HD/
10 Custom Scenery/Star Atlas - ZBNY Beijing Nanyuan v3/
11 Custom Scenery/Beijing_Vector/
12 Custom Scenery/Beijing_Vector_Overlays_1/
13 Custom Scenery/Beijing_Vector_Overlays_2/
14 Custom Scenery/Global Airports/
15 Custom Scenery/ZGGG Airport/
16 Custom Scenery/ZGGG Scenery/
17 Custom Scenery/flags_of_the_world/
18 Custom Scenery/MC_Scenery/
19 Custom Scenery/MeshCervino/
20 Custom Scenery/ruscenery/
21 Custom Scenery/THE-FRUIT-STAND Aircraft Library v3.0/
22 Custom Scenery/world-models/
23 Custom Scenery/z+31+121_CHN_Shanghai_gc17/
24 Custom Scenery/X-Plane Landmarks - Chicago/
25 Custom Scenery/X-Plane Landmarks - Dubai/
26 Custom Scenery/X-Plane Landmarks - Las Vegas/
27 Custom Scenery/X-Plane Landmarks - London/
28 Custom Scenery/X-Plane Landmarks - New York/
29 Custom Scenery/X-Plane Landmarks - Sydney/
30 Custom Scenery/X-Plane Landmarks - Washington DC/
31 Custom Scenery/KSEA Demo Area/
32 Custom Scenery/ZJSY_Sanya_Fenghuang/
33 Custom Scenery/AutoGate/
34 Custom Scenery/zOrtho4XP_+38+114/
35 Custom Scenery/zOrtho4XP_+38+115/
36 Custom Scenery/zOrtho4XP_+38+116/
37 Custom Scenery/zOrtho4XP_+38+117/
38 Custom Scenery/zOrtho4XP_+38+118/
39 Custom Scenery/zOrtho4XP_+39+114/
40 Custom Scenery/zOrtho4XP_+39+115/
41 Custom Scenery/zOrtho4XP_+39+116/
42 Custom Scenery/zOrtho4XP_+39+117/
43 Custom Scenery/zOrtho4XP_+39+118/
44 Custom Scenery/zOrtho4XP_+40+114/
45 Custom Scenery/zOrtho4XP_+40+115/
46 Custom Scenery/zOrtho4XP_+40+116/
47 Custom Scenery/zOrtho4XP_+40+117/
48 Custom Scenery/zOrtho4XP_+40+118/
49 Global Scenery/X-Plane 11 Demo Areas/
50 Resources/default scenery/1000 autogen/
51 Resources/default scenery/1000 decals/
52 Resources/default scenery/1000 forests/
53 Resources/default scenery/1000 roads/
54 Resources/default scenery/1000 urban terrain/
55 Resources/default scenery/1000 world terrain/
56 Resources/default scenery/700 roads/
57 Resources/default scenery/900 beaches/
58 Resources/default scenery/900 europe objects/
59 Resources/default scenery/900 forests/
60 Resources/default scenery/900 roads/
61 Resources/default scenery/900 us objects/
62 Resources/default scenery/900 world object placeholders/
63 Resources/default scenery/airport decals/
64 Resources/default scenery/airport scenery/
65 Resources/default scenery/default apt dat/
66 Resources/default scenery/default atc dat/
67 Resources/default scenery/sim objects/
68 Resources/tutorials/tutorials_Alaska/
69 Resources/tutorials/tutorials_Hawaii/
70 Resources/tutorials/tutorials_Seattle/

0:00:00.000 D/HID: HID Bridge Running
0:00:00.993 I/NAVT: Airspaces are done loading async...
0:00:02.653 I/SCN: Updated Navdata from your provider has an outdated format. You should download navdata made for X-Plane 11.50 or later.
0:00:02.653 I/GFX: Loaded mapping Resources/shaders/bin/cube_filter_mapping.xsv with hash: ba74af618c718e075ea434d4a71f952
0:00:02.653 I/GFX: Loaded archive Resources/shaders/bin/glsl150/cube_filter.xsa with hash: b020b0f81a6746f035cc93140d6c5bf
0:00:02.653 I/GFX: Loaded mapping Resources/shaders/bin/ground_lights_mapping.xsv with hash: e2a0323b17ffd7f9d96ce4d4f2b4a890
0:00:02.653 I/GFX: Loaded archive Resources/shaders/bin/glsl150/ground_lights.xsa with hash: 3b175ead61ba2249f09ee56e514731
0:00:02.653 I/GFX: Loaded mapping Resources/shaders/bin/light_mapping.xsv with hash: d995d063f67222a8d0bfd9a9ccf7b879
0:00:02.653 I/GFX: Loaded archive Resources/shaders/bin/glsl150/light.xsa with hash: d9faeea343fc8e3bb135fd136c3f8b0
WARNING: we are missing the texture: Resources/bitmaps/runways/roughdirt/rway_line.dds.
WARNING: we are missing the texture: Resources/bitmaps/runways/gravel/rway_line.dds.
WARNING: we are missing the texture: Resources/bitmaps/runways/drylakebed/rway_line.dds.
WARNING: we are missing the texture: Resources/bitmaps/runways/snow/rway_line.dds.
WARNING: we are missing the texture: Resources/bitmaps/runways/roughdirt/rway_pave.dds.
WARNING: we are missing the texture: Resources/bitmaps/runways/gravel/rway_pave.dds.
WARNING: we are missing the texture: Resources/bitmaps/runways/drylakebed/rway_pave.dds.
WARNING: we are missing the texture: Resources/bitmaps/runways/snow/rway_pave.dds.
WARNING: we are missing the texture: Resources/bitmaps/runways/roughdirt/rway_thr1.dds.
WARNING: we are missing the texture: Resources/bitmaps/runways/gravel/rway_thr1.dds.
WARNING: we are missing the texture: Resources/bitmaps/runways/drylakebed/rway_thr1.dds.
WARNING: we are missing the texture: Resources/bitmaps/runways/snow/rway_thr1.dds.
WARNING: we are missing the texture: Resources/bitmaps/runways/roughdirt/helipad.dds.
WARNING: we are missing the texture: Resources/bitmaps/runways/snow/helipad.dds.
0:00:02.653 I/REN: Setting texture resolution read from prefs as 3
0:00:02.653 I/REN: Setting |draw view indicator read from prefs as 1.
0:00:02.653 I/REN: Setting |dim under high G-load or hypoxia read from prefs as 0.
0:00:02.653 I/REN: Setting |draw hi-res planet textures from orbit read from prefs as 1.
0:00:02.653 I/REN: Setting |draw forest fires and balloons read from prefs as 0.
0:00:02.653 I/REN: Setting |draw birds and deer in nice weather read from prefs as 1.
0:00:02.653 I/REN: Setting |draw aircraft carriers and frigates read from prefs as 1.
0:00:02.653 I/REN: Setting |draw Aurora Borealis read from prefs as 0.
0:00:02.653 I/REN: Setting |runways follow terrain contours read from prefs as 0.
0:00:02.653 I/REN: Setting |3-d drawing detail read from prefs as 1.
0:00:02.653 I/REN: Setting |water reflection detail read from prefs as 1.
0:00:02.653 I/REN: Setting |draw parked aircraft at airports read from prefs as 1.
0:00:02.653 I/REN: Setting compress textures to save VRAM read from prefs as 1.
0:00:02.653 I/REN: Setting |Effects read from prefs as 2.
0:00:02.653 I/REN: Setting |3-d shadows read from prefs as 0.
0:00:02.653 I/REN: Setting |HDR anti-aliasing read from prefs as 0.
0:00:02.653 I/REN: Setting |draw volumetric fog read from prefs as 1.
0:00:02.653 I/REN: Setting |draw per pixel lighting read from prefs as 1.
0:00:02.653 I/REN: Setting |atmospheric scattering read from prefs as 1.
0:00:11.025 I/NET: OS has RFC 4941 Privacy Extensions for IPv6 *disabled*, using PERMANENT IPv6 addresses
0:00:11.025 I/NET: WLAN (Intel(R) Wireless-AC 9560 160MHz) 192.168.1.103
0:00:11.025 I/NET: vEthernet (Default Switch) (Hyper-V Virtual Ethernet Adapter) 172.22.224.1
0:00:11.025 I/NET: vEthernet (Default Switch) (Hyper-V Virtual Ethernet Adapter) fe80::ec20:c143:a21e:11e6
0:00:11.025 I/NET: WLAN (Intel(R) Wireless-AC 9560 160MHz) fe80::ecba:717c:3a0a:6151
0:00:11.025 I/NET: (RakNet) Init: Successful!
0:00:11.025 W/NET: multicast_socket_udp::init: bind() returned 10013
0:00:11.025 W/NET: multicast_socket_udp::init: bind() returned 10013
0:00:11.025 E/NET: multicast_socket_udp::init: no valid sockets initialized with parameters (port 49707, ipv4 239.255.1.1, ipv6 ff03::49:707)
0:00:11.025 E/NET: Failed to init multicast *BEACON* socket, check log lines above for details!
0:00:11.497 D/STM: Transitioning from state state_InitialLoading to state_QuickFlightWizard
0:00:11.497 I/WIN: Showing subscreen Main Menu
0:00:11.497 I/OVR: User is entering the holodeck.
0:00:11.497 I/WIN: Opened window Primary V11 UI
0:00:12.154 E/SYS: +-------------------------------------------------------------------------------
0:00:12.154 E/SYS: | 一些贴图纹理未能加载;
0:00:12.154 E/SYS: | 这可能是来自安装过程中的问题。 您可以再次运行安装软件或者更新软件来获取缺失的贴图纹理。
0:00:12.154 E/SYS: | 请从Log.txt文件中查阅缺失文件的详细列表。
0:00:12.154 E/SYS: |
0:00:12.154 E/SYS: | (alrt.cpp:32)
0:00:12.154 E/SYS: +-------------------------------------------------------------------------------
0:00:13.076 I/NAVT: NavData is done loading async...
0:00:14.317 I/WIN: Showing subscreen Freeflight
0:00:14.612 I/NAVT: Navaids are done loading async...
0:00:15.983 I/NAVT: Fixes are done loading async...
0:00:18.184 I/NAVT: Airways are done loading async...
0:00:18.184 I/NAVT: All navt data is done loading async...
0:00:19.752 I/FCG: Applying changes from Flight Configuration screen
0:00:19.752 I/FCG: Starting new flight in Aircraft/Laminar Research/B737-800X_3_42_full/b738.acf at Gate 8
0:00:19.882 W/ATC: Skipping controller ZGGG:atc_ControllerRole_Del because a higher priority scenery pack made them already.
0:00:19.882 W/ATC: Skipping controller ZGGG:atc_ControllerRole_Gnd because a higher priority scenery pack made them already.
0:00:19.882 W/ATC: Skipping controller ZGGG:atc_ControllerRole_Twr because a higher priority scenery pack made them already.
0:00:19.882 W/ATC: Skipping controller ZGGG:atc_ControllerRole_Del because a higher priority scenery pack made them already.
0:00:19.882 W/ATC: Skipping controller ZGGG:atc_ControllerRole_Gnd because a higher priority scenery pack made them already.
0:00:19.882 W/ATC: Skipping controller ZGGG:atc_ControllerRole_Twr because a higher priority scenery pack made them already.
0:00:19.882 W/ATC: Found overlapping airports with overlapping controller freqs at ZGGG and ZGGG!
0:00:19.882 W/ATC: Found overlapping airports with overlapping controller freqs at ZGGG and ZGGG!
0:00:19.882 W/ATC: Found overlapping airports with overlapping controller freqs at ZGGG and ZGGG!
0:00:19.882 W/ATC: Found overlapping airports with overlapping controller freqs at KCEA and KIAB!
0:00:19.882 W/ATC: Found overlapping airports with overlapping controller freqs at WSAC and WSSS!
0:00:19.882 W/ATC: Found overlapping airports with overlapping controller freqs at RJCJ and RJCC!
0:00:19.882 W/ATC: Found overlapping airports with overlapping controller freqs at RJDU and RJFU!
0:00:19.882 W/ATC: Found overlapping airports with overlapping controller freqs at RJDU and RJFU!
0:00:19.882 W/ATC: Found overlapping airports with overlapping controller freqs at WIPT and WIEE!
0:00:19.882 W/ATC: Found overlapping airports with overlapping controller freqs at VEVZ and VOVZ!
0:00:19.882 W/ATC: Found overlapping airports with overlapping controller freqs at KNSE and KNDZ!
0:00:19.882 W/ATC: Rewrote ZGGG atc_ControllerRole_Del's freq: 121950 to 118000 for being in conflict!
0:00:19.882 W/ATC: Rewrote ZGGG atc_ControllerRole_Gnd's freq: 121750 to 118025 for being in conflict!
0:00:19.882 W/ATC: Rewrote ZGGG atc_ControllerRole_Twr's freq: 118100 to 118050 for being in conflict!
0:00:19.882 W/ATC: Rewrote KAHN atc_ControllerRole_Del's freq: 133950 to 118000 for being in conflict!
0:00:19.882 W/ATC: Rewrote KCEA atc_ControllerRole_Twr's freq: 127250 to 118025 for being in conflict!
0:00:19.882 W/ATC: Rewrote WSAC atc_ControllerRole_Twr's freq: 118250 to 118000 for being in conflict!
0:00:19.882 W/ATC: Rewrote RJCJ atc_ControllerRole_Del's freq: 121900 to 118000 for being in conflict!
0:00:19.882 W/ATC: Rewrote RJDU atc_ControllerRole_Gnd's freq: 121600 to 118000 for being in conflict!
0:00:19.882 W/ATC: Rewrote RJDU atc_ControllerRole_Twr's freq: 122700 to 118025 for being in conflict!
0:00:19.882 W/ATC: Rewrote RJDU atc_ControllerRole_Twr's freq: 126200 to 118050 for being in conflict!
0:00:19.882 W/ATC: Rewrote RJDU atc_ControllerRole_Twr's freq: 118500 to 118075 for being in conflict!
0:00:19.882 W/ATC: Rewrote WIPT atc_ControllerRole_Twr's freq: 118300 to 118000 for being in conflict!
0:00:19.882 W/ATC: Rewrote VEVZ atc_ControllerRole_Twr's freq: 119700 to 118000 for being in conflict!
0:00:19.882 W/ATC: Rewrote KNSE atc_ControllerRole_Twr's freq: 121400 to 118000 for being in conflict!
0:00:20.354 I/GFX: Loaded mapping Resources/shaders/bin/lit_mapping.xsv with hash: 4c92769e94391cb2de4d8c5d33788ca
0:00:20.354 I/GFX: Loaded archive Resources/shaders/bin/glsl150/lit.xsa with hash: 496f266e9cb36fb3b81864e7c258a2a
0:00:20.354 I/GFX: Loaded mapping Resources/shaders/bin/wxr_mask_mapping.xsv with hash: 326234f37db956845361b7a137e72e78
0:00:20.354 I/GFX: Loaded archive Resources/shaders/bin/glsl150/wxr_mask.xsa with hash: 266ec1d2389a73169ba72ffe929489e
0:00:20.354 I/GFX: Loaded mapping Resources/shaders/bin/rain_mapping.xsv with hash: 52b81ac0956e23d1b7d6cbc9aab5cfb7
0:00:20.354 I/GFX: Loaded archive Resources/shaders/bin/glsl150/rain.xsa with hash: 6a579f38c08e561bc0fb7a7624ce2015
0:00:20.354 I/GFX: Loaded mapping Resources/shaders/bin/cloud_puffs_mapping.xsv with hash: 2d215aaba09bafe59d50fc9e7e68385
0:00:20.354 I/GFX: Loaded archive Resources/shaders/bin/glsl150/cloud_puffs.xsa with hash: e7f6b29660fdf12330012dd66ceadd
0:00:20.354 I/GFX: Loaded mapping Resources/shaders/bin/shadow_rect_mapping.xsv with hash: 8be89f3bbf91e749742b04a32f16a47
0:00:20.354 I/GFX: Loaded archive Resources/shaders/bin/glsl150/shadow_rect.xsa with hash: c2e02aac89b65bb76c75b541911574c
0:00:20.354 I/GFX: Loaded mapping Resources/shaders/bin/debug_mapping.xsv with hash: 91ef691d4b6e19d0a3d61e1c9f3dafc6
0:00:20.354 I/GFX: Loaded archive Resources/shaders/bin/glsl150/debug.xsa with hash: b7ddf8e393d44479bac4d48bad17519
0:00:20.354 I/GFX: Loaded mapping Resources/shaders/bin/boat_wake_mapping.xsv with hash: 997bbe1ac9fdc3f0c22feee2e65ff4c
0:00:20.354 I/GFX: Loaded archive Resources/shaders/bin/glsl150/boat_wake.xsa with hash: ba276db7703660c35c6bc68d27592d83
0:00:20.354 I/GFX: Loaded mapping Resources/shaders/bin/sectional2_mapping.xsv with hash: d528682498ee6a9a3deba0ad807c20be
0:00:20.354 I/GFX: Loaded archive Resources/shaders/bin/glsl150/sectional2.xsa with hash: 908befa7c96b946d91346267258c44
Initializing off screen memory.
0:00:20.354 I/GFX: Loaded mapping Resources/shaders/bin/deferred_ssao_mapping.xsv with hash: 68a1408064e29bd7d73aa19403d1036
0:00:20.354 I/GFX: Loaded archive Resources/shaders/bin/glsl150/deferred_ssao.xsa with hash: e9e244039cfd86b5d3e65a7d0eb1fba
0:00:20.354 I/GFX: Loaded mapping Resources/shaders/bin/ssao_blur_mapping.xsv with hash: 952b3fc17bf443889b3021463f876f1a
0:00:20.354 I/GFX: Loaded archive Resources/shaders/bin/glsl150/ssao_blur.xsa with hash: ff21bf105e1e9b789a12a73dc689eb
0:00:20.354 I/GFX: Loaded mapping Resources/shaders/bin/deferred_mapping.xsv with hash: 3ffd443f42807fe8c76c333aa4ca46df
0:00:20.354 I/GFX: Loaded archive Resources/shaders/bin/glsl150/deferred.xsa with hash: 9fdf5082ec5499ddebcb1da8f66bdf35
0:00:20.354 I/GFX: Loaded mapping Resources/shaders/bin/hdr_mapping.xsv with hash: 31627ff0f08b77bd7794fc174125bd21
0:00:20.354 I/GFX: Loaded archive Resources/shaders/bin/glsl150/hdr.xsa with hash: a7d4fb2bad837b1388c9b1581ac25b
0:00:20.354 I/GFX: Loaded mapping Resources/shaders/bin/blur_mapping.xsv with hash: 012c75c2eb7cd90a8b944ba413d8045
0:00:20.354 I/GFX: Loaded archive Resources/shaders/bin/glsl150/blur.xsa with hash: ea9cbf85e5b1701fb8ddce3494cd2975
Initializing off screen memory complete.
0:00:20.354 I/GFX: Loaded mapping Resources/shaders/bin/prop_disc_mapping.xsv with hash: 94e1be99f9e6ea2bdccbf51a2d21306e
0:00:20.354 I/GFX: Loaded archive Resources/shaders/bin/glsl150/prop_disc.xsa with hash: 515f6ea554ce7b320c5e55e1547d0e5
0:00:20.354 I/GFX: Loaded mapping Resources/shaders/bin/dome_mapping.xsv with hash: 24bd6726d96b8bb1ae1b8d4bb8fd1bb
0:00:20.354 I/GFX: Loaded archive Resources/shaders/bin/glsl150/dome.xsa with hash: 145b4e7e533649a6de3739f3f2562a25
0:00:20.354 I/GFX: Loaded mapping Resources/shaders/bin/particle_mapping.xsv with hash: 86551450902f2a316d72d983e7d4fce0
0:00:20.354 I/GFX: Loaded archive Resources/shaders/bin/glsl150/particle.xsa with hash: 2cef5ead50e912da71114b1a7ac48721
0:00:20.354 I/GFX: Loaded mapping Resources/shaders/bin/maniP3D_mapping.xsv with hash: 3c8182f094c8c8e9a733d4ea647a07a
0:00:20.354 I/GFX: Loaded archive Resources/shaders/bin/glsl150/manip3d.xsa with hash: a2705ed4c680f78a5dd040f53317428b
0:00:20.354 I/GFX: Loaded mapping Resources/shaders/bin/puff_mapping.xsv with hash: 7c4e2213fc20eef6b7b468976f172049
0:00:20.354 I/GFX: Loaded archive Resources/shaders/bin/glsl150/puff.xsa with hash: 2bbff91ea636b2a7dedc74d94a357d2
0:00:22.413 D/STM: Transitioning from state state_QuickFlightWizard to state_NormalLoading
0:00:22.413 I/ACF: Loading airplane number 0 with Aircraft/Laminar Research/B737-800X_3_42_full/b738.acf
[24.4503] Terrain radar plugin: read settings
[24.4503] Terrain radar plugin: aircraft description is "Boeing 737-800X"
[24.4503] Terrain radar plugin: found aircraft "Boeing 737NG family by Zibo"
Fetching plugins for D:\XPlane11_en_setup/game/Aircraft/Laminar Research/B737-800X_3_42_full/plugins

2020-07-03 22:22:54 librain VR compatible (RYUJIN 082019)[plugin.c:754]: This is librain VR TEST libacfutils-
Loaded: D:\XPlane11_en_setup/game/Aircraft/Laminar Research/B737-800X_3_42_full/plugins/librain.plugin/win_x64/librain.plugin.xpl (skiselkov.librain).

load moduleLoaded: D:\XPlane11_en_setup/game/Aircraft/Laminar Research/B737-800X_3_42_full/plugins/xlua/64/win.xpl (com.x-plane.xlua.1.0.0r1).

Zibomod plugin running.
Loaded: D:\XPlane11_en_setup/game/Aircraft/Laminar Research/B737-800X_3_42_full/plugins/zibomod/win_x64/zibomod.xpl (zibomod.by.Zibo).

0:00:24.450 I/SND: This aircraft is using FMOD in PARTIAL mode.
2020-07-03 22:23:05 X-RAAS v2.2[init_msg.c:178]: X-RAAS(v2.2): Runway Awareness OK; Feet.
0:00:24.450 I/FLT: Init dat_p0 type:loc_ram apt:ZBSJ start at:Gate 8
0:00:54.674 I/SCN: DSF load time: 49143 for file Custom Scenery/Global Airports/Earth nav data/+30+110/+39+115.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:54.674 I/DSF: Warning for missing scenery file: +37+113
0:00:54.674 I/DSF: Warning for missing scenery file: +39+113
0:00:54.674 I/DSF: Warning for missing scenery file: +37+115
0:00:54.674 I/DSF: Warning for missing scenery file: +37+116
0:00:54.674 I/DSF: Warning for missing scenery file: +38+113
0:00:54.674 I/DSF: Warning for missing scenery file: +37+114
0:00:54.674 I/SCN: DSF load time: 6522086 for file Custom Scenery/zOrtho4XP_+39+115/Earth nav data/+30+110/+39+115.dsf (3335056 tris, 0 skipped for 0.0 m^2)
0:00:54.674 I/SCN: DSF load time: 437736 for file Custom Scenery/zOrtho4XP_+38+116/Earth nav data/+30+110/+38+116.dsf (128288 tris, 2 skipped for -29392.2 m^2)
0:00:54.674 I/SCN: DSF load time: 1197574 for file Custom Scenery/ZBSJ_Shijiazhuang_Zhengding/Earth nav data/+30+110/+38+114.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:54.674 I/SCN: DSF load time: 1166743 for file Custom Scenery/Global Airports/Earth nav data/+30+110/+38+114.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:54.674 E/SCN: Failed to find resource 'RA_Library/Patches/Tar&Stains02.lin', referenced from scenery package 'Custom Scenery/Star Atlas - ZBNY Beijing Nanyuan v3/'.
0:00:54.674 E/SCN: Custom Scenery/Star Atlas - ZBNY Beijing Nanyuan v3/Earth nav data/+30+110/+39+116.dsf:
0:00:54.674 E/SCN: The art asset 'RA_Library/Patches/Tar&Stains02.lin' could not be found.
0:00:54.674 E/SCN: DSF canceled due to missing art assets, file=Custom Scenery/Star Atlas - ZBNY Beijing Nanyuan v3/Earth nav data/+30+110/+39+116.dsf, err=15 (dsf_ErrCanceled).
0:00:54.674 E/SCN: WARNING: got error on DSF load for scenery file 39, 116, Custom Scenery/Star Atlas - ZBNY Beijing Nanyuan v3/
0:00:54.674 I/SCN: DSF load time: 57165 for file Custom Scenery/Beijing_Vector/Earth nav data/+30+110/+39+116.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:54.674 I/SCN: DSF load time: 1590625 for file Custom Scenery/Beijing_Vector_Overlays_1/Earth nav data/+30+110/+39+116.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:54.674 E/SYS: +-------------------------------------------------------------------------------
0:00:54.674 E/SYS: | 以下地景包有问题,其未被加载:
0:00:54.674 E/SYS: | Custom Scenery/Star Atlas - ZBNY Beijing Nanyuan v3/
0:00:54.674 E/SYS: | 它需要一个未安装的补充库地景包,或者缺少一些文件。
0:00:54.674 E/SYS: | http://lookup.x-plane.com/_lookup_11_/missing_custom_scenery.html
0:00:54.674 E/SYS: | (io_dsf.cpp:886)
0:00:54.674 E/SYS: +-------------------------------------------------------------------------------
0:00:54.674 I/SCN: DSF load time: 3565516 for file Custom Scenery/zOrtho4XP_+38+114/Earth nav data/+30+110/+38+114.dsf (1063787 tris, 11 skipped for -3567166.5 m^2)
0:00:54.674 I/SCN: DSF load time: 946647 for file Custom Scenery/Beijing_Vector_Overlays_2/Earth nav data/+30+110/+39+116.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:54.674 I/SCN: DSF load time: 542591 for file Custom Scenery/Global Airports/Earth nav data/+30+110/+39+116.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:54.674 I/SCN: DSF load time: 1277737 for file Custom Scenery/zOrtho4XP_+39+116/Earth nav data/+30+110/+39+116.dsf (315382 tris, 0 skipped for 0.0 m^2)
0:00:54.674 E/DSF: The DSF Custom Scenery/Beijing_Vector_Overlays_1/Earth nav data/+30+110/+39+116.dsf has a number of problems with its road network: 54 doubled nodes, 3 direction reverses, 0 short segments, 36 roads deleted.
0:00:54.674 I/SCN: DSF load time: 5320113 for file Custom Scenery/zOrtho4XP_+39+114/Earth nav data/+30+110/+39+114.dsf (3121441 tris, 9 skipped for -214794.2 m^2)
0:00:54.674 I/SCN: DSF load time: 457430 for file Custom Scenery/zOrtho4XP_+38+115/Earth nav data/+30+110/+38+115.dsf (209976 tris, 2 skipped for -109627.7 m^2)
0:01:27.951 I/SCN: Preload time: 280011
0:01:28.591 I/SCN: Preload time: 631066
0:01:28.591 I/ATC: Created aircraft 0000023A4C772070 as p=0 ()
0:01:32.669 I/SCN: Preload time: 4075624
FlyWithLua: User switched to a new airport (or changed the plane). Script files have to be reloaded.
FlyWithLua: Found fwl_prefs.ini in the FlyWithLua plugin path and it is
./Resources/plugins/FlyWithLua/fwl_prefs.ini
FlyWithLua Info: Lua engine (re)started. LUA_RUN =1, SDK_VERSION = 303, XPLANE_VERSION = 11502, XPLANE_LANGUAGE = Unknown and XPLANE_HOSTID = 1
FlyWithLua Info: HID access initialized.
FlyWithLua Info: FlyWithLua.ini full path
D:\XPlane11_en_setup/game/Resources/plugins/FlyWithLua/Internals/FlyWithLua.ini
FlyWithLua Info: Discovered 19 HID devices.
FlyWithLua Info: Initial assignments successfully saved.
FlyWithLua Info: Load ini file.
FlyWithLua Info: Searching for Lua script files
FlyWithLua Info: Sorting Lua script files
FlyWithLua Info: Start loading script file D:\XPlane11_en_setup/game/Resources/plugins/FlyWithLua/Scripts/3jCabin-sounds.lua
FlyWithLua: Loaded sound file "D:\XPlane11_en_setup/game/Resources/plugins/FlyWithLua/Scripts/3jCabin-sounds/Bathroom Flush.VOL 25.DEL 200 1000.TRG-play TRUE and FLYING.TRG-stop-off PARKED.wav".
FlyWithLua: Loaded sound file "D:\XPlane11_en_setup/game/Resources/plugins/FlyWithLua/Scripts/3jCabin-sounds/Boarded Passengers.VOL 90.DEL 100 200.LOOP.TRG-play APU_START.DEL 50.TRG-stop-off TAXI_START.wav".
FlyWithLua: Loaded sound file "D:\XPlane11_en_setup/game/Resources/plugins/FlyWithLua/Scripts/3jCabin-sounds/Boarding Music.VOL 12.DEL 15 50.LOOP.TRG-play APU_START.DEL 5.TRG-stop-off BEACON_LIGHT.wav".
FlyWithLua: Loaded sound file "D:\XPlane11_en_setup/game/Resources/plugins/FlyWithLua/Scripts/3jCabin-sounds/Boarding Passengers.VOL 20.DEL 60 100.LOOP.TRG-play APU_START.DEL 5.TRG-stop-off BEACON_LIGHT.wav".
FlyWithLua: Loaded sound file "D:\XPlane11_en_setup/game/Resources/plugins/FlyWithLua/Scripts/3jCabin-sounds/Landing Claps.VOL 40.DEL 3.TRG-play-off BRAKING.wav".
FlyWithLua: Loaded sound file "D:\XPlane11_en_setup/game/Resources/plugins/FlyWithLua/Scripts/3jCabin-sounds/Landing gate arrival.VOL 100.DEL 25.TRG-play-off TAXI_PARK.TRG-stop PARKED.wav".
FlyWithLua: Loaded sound file "D:\XPlane11_en_setup/game/Resources/plugins/FlyWithLua/Scripts/3jCabin-sounds/Leaving Music.VOL 15.LOOP.TRG-off LOAD.TRG-on TAXI_PARK.DEL 10.TRG-play PARKED.wav".
FlyWithLua: Loaded sound file "D:\XPlane11_en_setup/game/Resources/plugins/FlyWithLua/Scripts/3jCabin-sounds/Leaving Passengers.VOL 80.LOOP.TRG-off LOAD.TRG-on TAXI_PARK.DEL 10.TRG-play PARKED.wav".
FlyWithLua: Loaded sound file "D:\XPlane11_en_setup/game/Resources/plugins/FlyWithLua/Scripts/3jCabin-sounds/Safety Movie.VOL 95.DEL 25.TRG-play-off TAXI_START.TRG-stop-off FLYING.wav".
FlyWithLua: Loaded sound file "D:\XPlane11_en_setup/game/Resources/plugins/FlyWithLua/Scripts/3jCabin-sounds/01.CAT CAPTAIN/01.BUT Captain Welcome.wav".
FlyWithLua: Loaded sound file "D:\XPlane11_en_setup/game/Resources/plugins/FlyWithLua/Scripts/3jCabin-sounds/01.CAT CAPTAIN/02.BUT Doors automatic.wav".
FlyWithLua: Loaded sound file "D:\XPlane11_en_setup/game/Resources/plugins/FlyWithLua/Scripts/3jCabin-sounds/01.CAT CAPTAIN/03.BUT Seat for takeoff.wav".
FlyWithLua: Loaded sound file "D:\XPlane11_en_setup/game/Resources/plugins/FlyWithLua/Scripts/3jCabin-sounds/01.CAT CAPTAIN/04.BUT Cruise reachedwav.wav".
FlyWithLua: Loaded sound file "D:\XPlane11_en_setup/game/Resources/plugins/FlyWithLua/Scripts/3jCabin-sounds/01.CAT CAPTAIN/05.BUT Doors Manual.wav".
FlyWithLua Info: Finished loading script file D:\XPlane11_en_setup/game/Resources/plugins/FlyWithLua/Scripts/3jCabin-sounds.lua
FlyWithLua Info: Start loading script file D:\XPlane11_en_setup/game/Resources/plugins/FlyWithLua/Scripts/CA.lua
0:01:32.669 W/REN: A plugin tried to write sim/private/controls/clouds/shadow_size, which is not supported. The dataref was not modified!
FlyWithLua Info: Finished loading script file D:\XPlane11_en_setup/game/Resources/plugins/FlyWithLua/Scripts/CA.lua
FlyWithLua Info: Start loading script file D:\XPlane11_en_setup/game/Resources/plugins/FlyWithLua/Scripts/Project X-Tune.lua
FlyWithLua Info: Finished loading script file D:\XPlane11_en_setup/game/Resources/plugins/FlyWithLua/Scripts/Project X-Tune.lua
FlyWithLua Info: Start loading script file D:\XPlane11_en_setup/game/Resources/plugins/FlyWithLua/Scripts/TheULTIMATE Mod - xEnviro Optimized Version.lua
FlyWithLua Info: Finished loading script file D:\XPlane11_en_setup/game/Resources/plugins/FlyWithLua/Scripts/TheULTIMATE Mod - xEnviro Optimized Version.lua
FlyWithLua Info: Start loading script file D:\XPlane11_en_setup/game/Resources/plugins/FlyWithLua/Scripts/TrueHaze.lua
0:01:32.669 W/REN: A plugin tried to write sim/private/controls/cloud/offscreen_res_tight, which is not supported. The dataref was not modified!
0:01:32.669 W/REN: A plugin tried to write sim/private/controls/cloud/offscreen_scale, which is not supported. The dataref was not modified!
0:01:32.669 W/REN: A plugin tried to write sim/private/controls/cloud/offscreen_tight, which is not supported. The dataref was not modified!
0:01:32.669 W/REN: A plugin tried to write sim/private/controls/cloud/offscreen_tweak, which is not supported. The dataref was not modified!
FlyWithLua Info: The DataRef "sim/flightmodel/position/elevation" is already handled in variable "ELEVATION", you want to use it with "elevation".
FlyWithLua Info: As long as only one variable wants writable access to the DataRef, it is okay (but you loose performance).
FlyWithLua Info: Finished loading script file D:\XPlane11_en_setup/game/Resources/plugins/FlyWithLua/Scripts/TrueHaze.lua
FlyWithLua Info: Start loading script file D:\XPlane11_en_setup/game/Resources/plugins/FlyWithLua/Scripts/TrueLights.lua
FlyWithLua Info: Finished loading script file D:\XPlane11_en_setup/game/Resources/plugins/FlyWithLua/Scripts/TrueLights.lua
FlyWithLua Info: Start loading script file D:\XPlane11_en_setup/game/Resources/plugins/FlyWithLua/Scripts/TrueWaves.lua
FlyWithLua Info: Finished loading script file D:\XPlane11_en_setup/game/Resources/plugins/FlyWithLua/Scripts/TrueWaves.lua
FlyWithLua Info: Start loading script file D:\XPlane11_en_setup/game/Resources/plugins/FlyWithLua/Scripts/UltimateMod - FSEnhancer Version - 2.2.lua
FlyWithLua Info: Finished loading script file D:\XPlane11_en_setup/game/Resources/plugins/FlyWithLua/Scripts/UltimateMod - FSEnhancer Version - 2.2.lua
FlyWithLua Info: Start loading script file D:\XPlane11_en_setup/game/Resources/plugins/FlyWithLua/Scripts/XP11 TheUltimate Mod - Optimized.lua
FlyWithLua Info: Finished loading script file D:\XPlane11_en_setup/game/Resources/plugins/FlyWithLua/Scripts/XP11 TheUltimate Mod - Optimized.lua
FlyWithLua Info: All script files loaded successfully.
FlyWithLua Info: Loading time for all scripts is 0.209 sec.
2020-07-03 22:24:01 X-RAAS v2.2[init_msg.c:178]: X-RAAS(v2.2): Runway Awareness OK; Feet.
0:01:32.669 I/OVR: Reading VR conf file: Aircraft/Laminar Research/B737-800X_3_42_full/b738_vrconfig.txt
0:01:32.669 D/STM: Transitioning from state state_NormalLoading to state_Normal
0:01:47.531 I/WIN: Opened window menu bar
0:02:12.540 I/OVR: User is leaving the holodeck.
FlyWithLua Info: Searching for Lua quarantined script files
0:02:12.581 E/SYS: +-------------------------------------------------------------------------------
0:02:12.581 E/SYS: | gfx_assert failed
0:02:12.581 E/SYS: | framebuffer
0:02:12.581 E/SYS: |
0:02:12.581 E/SYS: | Please submit the auto crash report form.
0:02:12.581 E/SYS: | (gfx_command_encoder.cpp:36)
0:02:12.581 E/SYS: +-------------------------------------------------------------------------------
--=={This application has crashed!}==--
(Art controls are modified.)

日志如上

Mayday! Mayday! Mayday!



求救-9012
发表于 2020-7-3 22:40:50 | 显示全部楼层
重下吧,看吐了
已绑定手机
已实名认证
发表于 2020-7-3 23:25:40 | 显示全部楼层
头都看大了,要不重装一下
已绑定手机
发表于 2020-7-4 07:03:26 | 显示全部楼层
卸下全部插件,一点一点慢慢上试试看!!!!

点评

LJH
谢谢帮助,已经好了  详情 回复 发表于 2020-7-4 08:01
楼主 发表于 2020-7-4 08:01:39 | 显示全部楼层
fiexiang007 发表于 2020-7-4 07:03
卸下全部插件,一点一点慢慢上试试看!!!!

谢谢帮助,已经好了
已绑定手机
发表于 2020-7-4 08:50:51 | 显示全部楼层
这么长…………并不知道发生了什么!但解决了就好
已绑定手机
发表于 2020-7-27 16:11:46 | 显示全部楼层
steam看看吧,要不重装
发表于 2020-7-28 14:23:40 | 显示全部楼层
解决了就好
上面那日志看得我头昏眼花
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