X-Plane 11.01 beta 1 is out now – to get it you have to check “get betas”. Since we now have a stable release version, my suggestion is: don’t check the box unless you are an add-on developer or are willing to deal with some beta-crazy. We try to make sure that every beta works, and things are less crazy here now that 11.00 is out, but you can read the release note history and see that dead betas still happen regularly.
Linux Users: if you use the Aerosoft DVD and have been using the special posted build of the sim to unlock the DVD, please use 11.01 beta 1 – the Linux fix is incorporated.
I’ll post some pics of some of the graphics changes in 11.01 in another post.
A note on the various SDKs: we made a real push to get the various authoring SDKs stabilized for 11.00, but there were things we missed. Most of the authoring SDK changes in 11.01 are:
- Bug fixes.
- Removal of old datarefs and features that didn’t work anyway and hadn’t been “cleaned out”.
One exception where an authoring rule is actually changed: during the betas and in 11.00r1, the prop disc is blended using incorrect gamma, matching X-Plane 10 behavior. Not changing this was an accident; all other alpha blending in 3-d is gamma-correct in X-Plane 11.
For 11.01 I chose to change the prop disc now to make everything completely consistent across all interfaces for the rest of the X-Plane 11 run. This isn’t ideal, but running the prop discs with incorrect blending would be a performance penalty for the entire rest of the version run (we’d have to change rendering passes in Metal/Vulkan to support this) so I figured best to rip the bandaid off quick.
As with all gamma-correct blending, the most likely problem with this that the mid-alpha parts of your texture appear too bright in 11.01b1. Incorrect blending loses energy, so the natural authoring work-around is to make things too bright to compensate; now that you are seeing too much light energ you may have to back things off. Looking at our Cessna, the white paint on the prop disc is a little bit too bright with the change.
In other SDK notes: I’m part way through writing draft FMOD notes – one that’s done, Jennifer can turn that into something human-readable. We will probably do an 11.02 to collect gateway airports; WED 1.6b2 is out now but it’s not approved for gateway use yet; we’re waiting to get some test time on it. If 11.01 goes final before gateway airports can be pushed, we’ll do a separate patch to get those airports released.