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XP11.53和谐版的不定时闪退 怎么办?自带机模和zibo、JD都闪退

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发表于 2021-5-27 12:42:54 | 显示全部楼层 |阅读模式
XP11.53和谐版的不定时闪退 怎么办?自带机模和zibo、JD都闪退这个是游戏自带 塞斯纳 闪退后的LOG:说是 上海浦东机场 重写频率了  ,和这个有关系吗?
log.txt for x-plane 11.53r1 (build 115301 64-bit 014cebe7ef38d71e42ceba06b3424c3ccd446758)
compiled on Mar 16 2021 19:22:25
X-Plane started on Thu May 27 12:24:00 2021

This log file is generated automatically by Laminar Research applications and contains diagnostics about your graphics hardware, installation, and any error conditions.
If you need to contact tech support or file a bug, please send us this file. NOTE: this file is rewritten every time you start ANY of your X-System applications.

Windows 10.0 (build 19042/2)
This is a 64-bit version of Windows.
CPU type: 8664
Physical Memory (total for computer): 17096634368
Maximum Virtual Memory (for X-Plane only): 140737488224256
CPU 0: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz  Speed (mhz): 3192
CPU 0: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz  Speed (mhz): 3192
CPU 0: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz  Speed (mhz): 3192
CPU 0: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz  Speed (mhz): 3192
CPU 0: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz  Speed (mhz): 3192
CPU 0: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz  Speed (mhz): 3192
CPU 0: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz  Speed (mhz): 3192
CPU 0: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz  Speed (mhz): 3192
CPU 0: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz  Speed (mhz): 3192
CPU 0: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz  Speed (mhz): 3192
CPU 0: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz  Speed (mhz): 3192
CPU 0: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz  Speed (mhz): 3192

X-System folder:'D:\game/X-Plane 11/', case sensitive=0

WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_multigpu_context WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
OpenGL Vendor       : NVIDIA Corporation
OpenGL Render       : GeForce GTX 1050 Ti/PCIe/SSE2
OpenGL Version      : 4.6.0 NVIDIA 462.59 (460/0)
OpenGL Extensions   : GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control

sync/fence          : 1       
pbo_avail           : 1        frameblit_avail     : 1        framebuffer_msaa    : 1
gpu_shad4_avail     : 1        shad_lod_avail      : 1        array_tex_avail     : 1        texture_rg          : 1
tex_float_avail     : 1        seamless_avail      : 1        drawbuf2_avail      : 1        packed_stencil      : 1
framebuffer_srgb    : 1        copy_buf_avail      : 1        ubo_avail           : 1        gshader_avail       : 1
base_vert_avail     : 1        tex_multi_avail     : 1        depth_float_avail   : 1
instance_avail      : 1        tess_avail          : 1        viewport_arr        : 1        tex_storage         : 1
buf_storage         : 1        multi_bind          : 1        clip_control        : 1        program_binary      : 1
idx in vram         : 1
GLSL version        : 4.60 NVIDIA/460
(16/4096/124/192/32/4096/4096/65536)

anisotropic_avail   : 1        timer_avail         : 1        tess_avail          : 1        geom_avail          : 1       
viewport_arr        : 1        layer_arr           : 1        native_reverse_z    : 0        has_reverse_z       : 1       
max iso filtering   : 16
max samples         : 5
max texture size    : 32768 (hardware limit)
max tex units       : 32

This video card is: DX11+ VR Ready
Diagnostics         : none

CPU count        : 12
0:00:00.000 I/wmgr: Monitor 0: { 0, 0, 1440, 900 }
0:00:00.000 I/wmgr: Re-building fbos for window 000001E61DB0FDA0
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/legacy_flat_mapping.xsv with hash: f66a30a2d61b481172cc9df214b4135
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/glsl150/legacy_flat.xsa with hash: bb8b34dfdccc7abd652f838c37cfa7b
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/legacy_depth_mapping.xsv with hash: 44a33f1dcbf5f8d640112a20f696f5aa
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/glsl150/legacy_depth.xsa with hash: dd246e217be8a194c9bd5cdfddfe6fa
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/blit_mapping.xsv with hash: 6de0044b74657692166a316fdaaf721
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/glsl150/blit.xsa with hash: 351f47255d30f4df276478e51d901213
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/font_mapping.xsv with hash: eb35e8f4bd6f87f1d98c64b8714aee2
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/glsl150/font.xsa with hash: d1671b36c2e5aacf7d13d9939c4265
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/line3d_mapping.xsv with hash: 957265e534485ae3e5acef3ca12c48dd
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/glsl150/line3d.xsa with hash: 642430e7c7b9dc33e3cdf87595e07bf9
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/terrain_mapping.xsv with hash: ab61276aa4bfad3c02343ea5e539d
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/glsl150/terrain.xsa with hash: 7516feb562a9e25a84c38d5768815
OpenAL loaded: Resources/dlls/64/openal32.dll
OpenAL devices: OpenAL Soft
Open AL default device:OpenAL Soft
OpenAL vendor        : OpenAL Community
OpenAL renderer  : OpenAL Soft
OpenAL version   : 1.1
OpenAL hardware  : OpenAL Soft
OpenAL extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length

==== CHANGING LANGUAGE TO: 中文. ====
Fetching plugins for D:\game/X-Plane 11/Resources/plugins

Loaded: D:\game/X-Plane 11/Resources/plugins/PluginAdmin/64/win.xpl (xpsdk.examples.pluginadmin).

AviTab version 0.3.21
Loaded: D:\game/X-Plane 11/Resources/plugins/AviTab/win_x64/AviTab.xpl (org.solhost.folko.avitab).

2021-05-27 12:24:02 BetterPushback[xplane.c:538]: This is BetterPushback-v0.46 libacfutils-e0a4e23
Loaded: D:\game/X-Plane 11/Resources/plugins/BetterPushback/64/win.xpl (skiselkov.BetterPushback).

Ground Handling Plugin by JARDesign v.v.4_010220 for X-Plane 11
Loaded: D:\game/X-Plane 11/Resources/plugins/GndHandling/win.xpl (jardesign.crew.ground.handling).

Loaded: D:\game/X-Plane 11/Resources/plugins/Little Xpconnect/64/win.xpl (ABarthel.LittleXpconnect.Connect).

2021-05-27 12:24:03 BetterPushback[xplane.c:184]: Failed to hide default X-Plane 11 tug: backup tug file already exists.
I found the following scenery packages (prioritized in this order):
  0 Custom Scenery/Aerosoft - EBBR Brussels/
  1 Custom Scenery/Aerosoft - EDDF Frankfurt/
  2 Custom Scenery/Aerosoft - EDLP Paderborn-Lippstadt/
  3 Custom Scenery/Aerosoft - EGBB Birmingham/
  4 Custom Scenery/Aerosoft - EGKK London-Gatwick/
  5 Custom Scenery/Aerosoft - EGLL Heathrow/
  6 Custom Scenery/Aerosoft - EGPF Glasgow/
  7 Custom Scenery/Aerosoft - EGSS London-Stansted/
  8 Custom Scenery/Aerosoft - LEMD Madrid/
  9 Custom Scenery/Aerosoft - LFMN Nice Cote d Azur X/
10 Custom Scenery/Aerosoft - LFPG Paris CDG/
11 Custom Scenery/Aerosoft - LFPO Paris Orly/
12 Custom Scenery/Aerosoft - LPFR Faro/
13 Custom Scenery/Aerosoft - LSGG Genf/
14 Custom Scenery/LOWI Demo Area/
15 Custom Scenery/A-VHXX - Kai Tak HongKong/
16 Custom Scenery/A-ZBAA - Beijing Capital/
17 Custom Scenery/A-ZBZJ - Zhangjiakou/
18 Custom Scenery/A-ZSPD - Pudong/
19 Custom Scenery/A-ZUUU - Chengdu/
20 Custom Scenery/X-Plane Landmarks - Dubai/
21 Custom Scenery/X-Plane Landmarks - New York/
22 Custom Scenery/X-Plane Landmarks - Washington DC/
23 Custom Scenery/Global Airports/
24 Custom Scenery/KSEA Demo Area/
25 Custom Scenery/X-Plane Landmarks - Chicago/
26 Custom Scenery/X-Plane Landmarks - Las Vegas/
27 Custom Scenery/X-Plane Landmarks - Sydney/
28 Custom Scenery/X-Plane Landmarks - London/
29 Custom Scenery/TerraFloraXP/
30 Custom Scenery/FlyAgi_Vegetation/
31 Custom Scenery/Fruitstand-Aircraft/
32 Custom Scenery/flags_of_the_world/
33 Custom Scenery/aericaps collection/
34 Custom Scenery/Aircraft-Static_and_Animated/
35 Custom Scenery/flags_USA_states/
36 Custom Scenery/Orbx_OrbxlibsXP/
37 Custom Scenery/world-models/
38 Custom Scenery/OpenSceneryX/
39 Custom Scenery/ruscenery/
40 Custom Scenery/3D_people_library/
41 Custom Scenery/Adam_Lib/
42 Custom Scenery/ALES LIB/
43 Custom Scenery/ALES_DEV_LIB/
44 Custom Scenery/BS2001 Object Library/
45 Custom Scenery/CDB-Library/
46 Custom Scenery/Dense_Forests_Library/
47 Custom Scenery/ff_library/
48 Custom Scenery/ff_library_extended_LOD/
49 Custom Scenery/FJS_Scenery_Library_v1.7/
50 Custom Scenery/Flightbeam Library/
51 Custom Scenery/gt_library/
52 Custom Scenery/JB_Library/
53 Custom Scenery/MisterX_Library/
54 Custom Scenery/My_Library/
55 Custom Scenery/NAPS_library/
56 Custom Scenery/pm_library/
57 Custom Scenery/PPlibrary/
58 Custom Scenery/R2_Library/
59 Custom Scenery/RA_Library/
60 Custom Scenery/RD_Library/
61 Custom Scenery/RE_Library/
62 Custom Scenery/The_Handy_Objects_Library/
63 Custom Scenery/Vehicle Library Extension/
64 Custom Scenery/Waves_Library/
65 Global Scenery/X-Plane 11 Demo Areas/
66 Global Scenery/X-Plane 11 Global Scenery/
67 Resources/default scenery/1000 autogen/
68 Resources/default scenery/1000 decals/
69 Resources/default scenery/1000 forests/
70 Resources/default scenery/1000 roads/
71 Resources/default scenery/1000 urban terrain/
72 Resources/default scenery/1000 world terrain/
73 Resources/default scenery/700 roads/
74 Resources/default scenery/900 beaches/
75 Resources/default scenery/900 europe objects/
76 Resources/default scenery/900 forests/
77 Resources/default scenery/900 roads/
78 Resources/default scenery/900 us objects/
79 Resources/default scenery/900 world object placeholders/
80 Resources/default scenery/airport decals/
81 Resources/default scenery/airport scenery/
82 Resources/default scenery/default apt dat/
83 Resources/default scenery/default atc dat/
84 Resources/default scenery/sim objects/
85 Resources/tutorials/tutorials_Alaska/
86 Resources/tutorials/tutorials_Hawaii/
87 Resources/tutorials/tutorials_Seattle/

0:00:00.000 D/HID: HID Bridge Running
0:00:01.963 I/NAVT: Airspaces are done loading async...
Fetching plugins for Custom Scenery/A-ZUUU - Chengdu/plugins

Loaded: Custom Scenery/A-ZUUU - Chengdu/plugins/GroundTraffic/64/win.xpl (Marginal.GroundTraffic.A-ZUUU - Chengdu).

We found a duplicate runway 07/25 vs 07/25 at airport EDVM (Custom Scenery/Global Airports/Earth nav data/apt.dat
We found a duplicate runway 07/25 vs 07/25 at airport EDVM (Custom Scenery/Global Airports/Earth nav data/apt.dat
0:00:02.439 I/GFX: Loaded mapping Resources/shaders/bin/cube_filter_mapping.xsv with hash: 33a101719a461739a854b3b91e2e8fb
0:00:02.439 I/GFX: Loaded archive Resources/shaders/bin/glsl150/cube_filter.xsa with hash: b020b0f81a6746f035cc93140d6c5bf
0:00:02.439 I/GFX: Loaded mapping Resources/shaders/bin/ground_lights_mapping.xsv with hash: efcb9dd432f7b8f41e1e501691f38a6
0:00:02.439 I/GFX: Loaded archive Resources/shaders/bin/glsl150/ground_lights.xsa with hash: 3b175ead61ba2249f09ee56e514731
0:00:02.439 I/GFX: Loaded mapping Resources/shaders/bin/light_mapping.xsv with hash: a33261499add38908e4edee55486b85
0:00:02.439 I/GFX: Loaded archive Resources/shaders/bin/glsl150/light.xsa with hash: d9faeea343fc8e3bb135fd136c3f8b0
0:00:02.439 I/REN: Setting texture resolution read from prefs as 5
0:00:02.439 I/REN: Setting |draw view indicator read from prefs as 1.
0:00:02.439 I/REN: Setting |dim under high G-load or hypoxia read from prefs as 1.
0:00:02.439 I/REN: Setting |draw hi-res planet textures from orbit read from prefs as 1.
0:00:02.439 I/REN: Setting |draw forest fires and balloons read from prefs as 0.
0:00:02.439 I/REN: Setting |draw birds and deer in nice weather read from prefs as 1.
0:00:02.439 I/REN: Setting |draw aircraft carriers and frigates read from prefs as 1.
0:00:02.439 I/REN: Setting |draw Aurora Borealis read from prefs as 0.
0:00:02.439 I/REN: Setting |runways follow terrain contours read from prefs as 0.
0:00:02.439 I/REN: Setting |3-d drawing detail read from prefs as 4.
0:00:02.439 I/REN: Setting |water reflection detail read from prefs as 5.
0:00:02.439 I/REN: Setting |draw parked aircraft at airports read from prefs as 1.
0:00:02.439 I/REN: Setting compress textures to save VRAM read from prefs as 1.
0:00:02.439 I/REN: Setting |Effects read from prefs as 4.
0:00:02.439 I/REN: Setting |3-d shadows read from prefs as 1.
0:00:02.439 I/REN: Setting |HDR anti-aliasing read from prefs as 5.
0:00:02.439 I/REN: Setting |draw volumetric fog read from prefs as 1.
0:00:02.439 I/REN: Setting |draw per pixel lighting read from prefs as 1.
0:00:02.439 I/REN: Setting |atmospheric scattering read from prefs as 1.
0:00:07.354 I/NET: OS has RFC 4941 Privacy Extensions for IPv6 *disabled*, using PERMANENT IPv6 addresses
0:00:07.354 I/NET: 以太网 2 (Intel(R) Ethernet Connection (7) I219-V) 192.168.10.251
0:00:07.354 I/NET: VMware Network Adapter VMnet8 (VMware Virtual Ethernet Adapter for VMnet8) 192.168.126.1
0:00:07.354 I/NET: VMware Network Adapter VMnet1 (VMware Virtual Ethernet Adapter for VMnet1) 192.168.31.1
0:00:07.354 I/NET: 以太网 2 (Intel(R) Ethernet Connection (7) I219-V) 192.168.8.251
0:00:07.354 I/NET: 以太网 2 (Intel(R) Ethernet Connection (7) I219-V) fe80::2:c746:f7bc:f2af
0:00:07.354 I/NET: VMware Network Adapter VMnet1 (VMware Virtual Ethernet Adapter for VMnet1) fe80::819e:12ce:e7c0:7fb6
0:00:07.354 I/NET: VMware Network Adapter VMnet8 (VMware Virtual Ethernet Adapter for VMnet8) fe80::9115:279e:c8f:8ee9
0:00:07.354 I/NET: (RakNet) Init: Successful!
0:00:07.688 I/NAVT: NavData is done loading async...
0:00:07.688 D/STM: Transitioning from state state_InitialLoading to state_QuickFlightWizard
0:00:07.688 I/NAVT: Navaids are done loading async...
0:00:07.688 I/NAVT: Fixes are done loading async...
0:00:07.688 I/WIN: Showing subscreen Main Menu
0:00:07.688 I/OVR: User is entering the holodeck.
0:00:07.688 I/WIN: Opened window Primary V11 UI
0:00:08.752 I/NAVT: Airways are done loading async...
0:00:08.752 I/NAVT: All navt data is done loading async...
0:00:21.312 E/NET: Download failed with error: 7 for URL http://lookup.x-plane.com/_lookup_11_/server_list_11.txt
0:00:21.312 E/NET: Download failed with error: 7 for URL http://lookup.x-plane.com/_lookup_11_/server_message_11.txt
0:00:29.696 E/NET: Download failed with error: 7 for URL http://lookup.x-plane.com/_lookup_11_/weather/metar/
0:00:29.888 E/WXR: Download of http://lookup.x-plane.com/_lookup_11_/weather/metar/ failed with 1:7 (Couldn't connect to server) at Thu May 27 04:24:32 2021
0:00:29.888 E/EXP: WXR_DOWNLOAD_FAIL: Download of http://lookup.x-plane.com/_lookup_11_/weather/metar/ failed with 1:7 (Couldn't connect to server) at Thu May 27 04:24:32 2021
0:00:51.508 E/NET: Download failed with error: 7 for URL http://lookup.x-plane.com/_lookup_11_/weather/gfs/
0:00:51.688 E/WXR: Download of http://lookup.x-plane.com/_lookup_11_/weather/gfs/ failed with 1:7 (Couldn't connect to server) at Thu May 27 04:24:54 2021
0:00:51.688 E/EXP: WXR_DOWNLOAD_FAIL: Download of http://lookup.x-plane.com/_lookup_11_/weather/gfs/ failed with 1:7 (Couldn't connect to server) at Thu May 27 04:24:54 2021
0:01:13.317 E/NET: Download failed with error: 7 for URL http://lookup.x-plane.com/_lookup_11_/weather/wafs/
0:01:13.488 E/WXR: Download of http://lookup.x-plane.com/_lookup_11_/weather/wafs/ failed with 1:7 (Couldn't connect to server) at Thu May 27 04:25:16 2021
0:01:13.488 E/EXP: WXR_DOWNLOAD_FAIL: Download of http://lookup.x-plane.com/_lookup_11_/weather/wafs/ failed with 1:7 (Couldn't connect to server) at Thu May 27 04:25:16 2021
0:01:52.541 I/WIN: Showing subscreen Flight School
0:02:35.102 I/MIS: Handling Event: mission_event_load
0:02:35.102 I/MIS: Changing State From: mission_state_unloaded to mission_state_loading
0:02:35.102 I/MIS: Starting mission: VOR导航
0:02:35.163 W/ATC: Found overlapping airports with overlapping controller freqs at ZSPD and ZSPD!
0:02:35.163 W/ATC: Found overlapping airports with overlapping controller freqs at ZSPD and ZSPD!
0:02:35.163 W/ATC: Found overlapping airports with overlapping controller freqs at ZSPD and ZSPD!
0:02:35.163 W/ATC: Found overlapping airports with overlapping controller freqs at ZSPD and ZSPD!
0:02:35.163 W/ATC: Found overlapping airports with overlapping controller freqs at ZSPD and ZSPD!
0:02:35.163 W/ATC: Found overlapping airports with overlapping controller freqs at ZSPD and ZSPD!
0:02:35.163 W/ATC: Found overlapping airports with overlapping controller freqs at ZSPD and ZSPD!
0:02:35.163 W/ATC: Found overlapping airports with overlapping controller freqs at ZSPD and ZSPD!
0:02:35.163 W/ATC: Found overlapping airports with overlapping controller freqs at ZSPD and ZSPD!
0:02:35.163 W/ATC: Found overlapping airports with overlapping controller freqs at ZSPD and ZSPD!
0:02:35.163 W/ATC: Found overlapping airports with overlapping controller freqs at ZSPD and ZSPD!
0:02:35.163 W/ATC: Found overlapping airports with overlapping controller freqs at HEAZ and HECA!
0:02:35.163 W/ATC: Found overlapping airports with overlapping controller freqs at KBIF and KELP!
0:02:35.163 W/ATC: Found overlapping airports with overlapping controller freqs at WSAC and WSSS!
0:02:35.163 W/ATC: Found overlapping airports with overlapping controller freqs at RJCJ and RJCC!
0:02:35.163 W/ATC: Found overlapping airports with overlapping controller freqs at RJDU and RJFU!
0:02:35.163 W/ATC: Found overlapping airports with overlapping controller freqs at RJDU and RJFU!
0:02:35.163 W/ATC: Found overlapping airports with overlapping controller freqs at KNSE and KNDZ!
0:02:35.163 W/ATC: Rewrote ZSPD atc_ControllerRole_Gnd's freq: 121650 to 118000 for being in conflict!
0:02:35.163 W/ATC: Rewrote ZSPD atc_ControllerRole_Gnd's freq: 121950 to 118025 for being in conflict!
0:02:35.163 W/ATC: Rewrote ZSPD atc_ControllerRole_Del's freq: 121950 to 118050 for being in conflict!
0:02:35.163 W/ATC: Rewrote ZSPD atc_ControllerRole_Gnd's freq: 124350 to 118075 for being in conflict!
0:02:35.163 W/ATC: Rewrote ZSPD atc_ControllerRole_Twr's freq: 118800 to 118100 for being in conflict!
0:02:35.163 W/ATC: Rewrote ZSPD atc_ControllerRole_Gnd's freq: 124350 to 118125 for being in conflict!
0:02:35.163 W/ATC: Rewrote ZSPD atc_ControllerRole_Twr's freq: 124350 to 118150 for being in conflict!
0:02:35.163 W/ATC: Rewrote KAHN atc_ControllerRole_Del's freq: 133950 to 118000 for being in conflict!
0:02:35.163 W/ATC: Rewrote HEAZ atc_ControllerRole_Twr's freq: 118100 to 118000 for being in conflict!
0:02:35.163 W/ATC: Rewrote KBIF atc_ControllerRole_Del's freq: 125000 to 118000 for being in conflict!
0:02:35.163 W/ATC: Rewrote WSAC atc_ControllerRole_Twr's freq: 118250 to 118000 for being in conflict!
0:02:35.163 W/ATC: Rewrote RJCJ atc_ControllerRole_Del's freq: 121900 to 118000 for being in conflict!
0:02:35.163 W/ATC: Rewrote RJDU atc_ControllerRole_Gnd's freq: 121600 to 118000 for being in conflict!
0:02:35.163 W/ATC: Rewrote RJDU atc_ControllerRole_Twr's freq: 122700 to 118025 for being in conflict!
0:02:35.163 W/ATC: Rewrote RJDU atc_ControllerRole_Twr's freq: 126200 to 118050 for being in conflict!
0:02:35.163 W/ATC: Rewrote RJDU atc_ControllerRole_Twr's freq: 118500 to 118075 for being in conflict!
0:02:35.163 W/ATC: Rewrote KNSE atc_ControllerRole_Twr's freq: 121400 to 118000 for being in conflict!
0:02:35.427 I/GFX: Loaded mapping Resources/shaders/bin/lit_mapping.xsv with hash: 941cbd6a8c67c837be5a2ff881b8ff
0:02:35.427 I/GFX: Loaded archive Resources/shaders/bin/glsl150/lit.xsa with hash: 496f266e9cb36fb3b81864e7c258a2a
0:02:35.427 I/GFX: Loaded mapping Resources/shaders/bin/wxr_mask_mapping.xsv with hash: 96ba6bc7c625a1353919ba9344763e39
0:02:35.427 I/GFX: Loaded archive Resources/shaders/bin/glsl150/wxr_mask.xsa with hash: 266ec1d2389a73169ba72ffe929489e
0:02:35.427 I/GFX: Loaded mapping Resources/shaders/bin/rain_mapping.xsv with hash: 4bd8dc2591335aa7358085a24966d5
0:02:35.427 I/GFX: Loaded archive Resources/shaders/bin/glsl150/rain.xsa with hash: 6a579f38c08e561bc0fb7a7624ce2015
0:02:35.427 I/GFX: Loaded mapping Resources/shaders/bin/cloud_puffs_mapping.xsv with hash: d5924223e55d4569dde3b9d7758d92f
0:02:35.427 I/GFX: Loaded archive Resources/shaders/bin/glsl150/cloud_puffs.xsa with hash: a223dbf9dc27efcc2b18e58595fd1d5
0:02:35.427 I/GFX: Loaded mapping Resources/shaders/bin/shadow_rect_mapping.xsv with hash: 9ecbf2baaab53a3cfda275bbf42955ee
0:02:35.427 I/GFX: Loaded archive Resources/shaders/bin/glsl150/shadow_rect.xsa with hash: c2e02aac89b65bb76c75b541911574c
0:02:35.427 I/GFX: Loaded mapping Resources/shaders/bin/debug_mapping.xsv with hash: f3e4f70521ff5c629725f228ac864d
0:02:35.427 I/GFX: Loaded archive Resources/shaders/bin/glsl150/debug.xsa with hash: b7ddf8e393d44479bac4d48bad17519
0:02:35.427 I/GFX: Loaded mapping Resources/shaders/bin/boat_wake_mapping.xsv with hash: 7927aa2a59cba2f9fd89551aa745b04c
0:02:35.427 I/GFX: Loaded archive Resources/shaders/bin/glsl150/boat_wake.xsa with hash: ba276db7703660c35c6bc68d27592d83
0:02:35.427 I/GFX: Loaded mapping Resources/shaders/bin/sectional2_mapping.xsv with hash: 5c49a4fd108140887b7959f896f2aa
0:02:35.427 I/GFX: Loaded archive Resources/shaders/bin/glsl150/sectional2.xsa with hash: 908befa7c96b946d91346267258c44
Initializing off screen memory.
0:02:35.427 I/GFX: Loaded mapping Resources/shaders/bin/deferred_ssao_mapping.xsv with hash: 6a971155e3c8b9de316bf1be62f5c6
0:02:35.427 I/GFX: Loaded archive Resources/shaders/bin/glsl150/deferred_ssao.xsa with hash: e9e244039cfd86b5d3e65a7d0eb1fba
0:02:35.427 I/GFX: Loaded mapping Resources/shaders/bin/ssao_blur_mapping.xsv with hash: dfa39013ea55b4f230e4d15e77204d6
0:02:35.427 I/GFX: Loaded archive Resources/shaders/bin/glsl150/ssao_blur.xsa with hash: ff21bf105e1e9b789a12a73dc689eb
0:02:35.427 I/GFX: Loaded mapping Resources/shaders/bin/deferred_mapping.xsv with hash: ad5591e663952c71b174e83ad25cbaa
0:02:35.427 I/GFX: Loaded archive Resources/shaders/bin/glsl150/deferred.xsa with hash: 41f4504cc27052fc37a8df8cd488c
0:02:35.427 I/GFX: Loaded mapping Resources/shaders/bin/hdr_mapping.xsv with hash: 944c37a44227b26f37d3cd7c6ac156c
0:02:35.427 I/GFX: Loaded archive Resources/shaders/bin/glsl150/hdr.xsa with hash: a7d4fb2bad837b1388c9b1581ac25b
0:02:35.427 I/GFX: Loaded mapping Resources/shaders/bin/blur_mapping.xsv with hash: ad767a3864616f6a7eab3788385bf
0:02:35.427 I/GFX: Loaded archive Resources/shaders/bin/glsl150/blur.xsa with hash: ea9cbf85e5b1701fb8ddce3494cd2975
Initializing off screen memory complete.
0:02:35.427 I/GFX: Loaded mapping Resources/shaders/bin/prop_disc_mapping.xsv with hash: bb97bc5c555299554c363a912ba65f38
0:02:35.427 I/GFX: Loaded archive Resources/shaders/bin/glsl150/prop_disc.xsa with hash: 515f6ea554ce7b320c5e55e1547d0e5
0:02:35.427 I/GFX: Loaded mapping Resources/shaders/bin/dome_mapping.xsv with hash: 29c9369bea9a9630fddac0822eec18
0:02:35.427 I/GFX: Loaded archive Resources/shaders/bin/glsl150/dome.xsa with hash: 145b4e7e533649a6de3739f3f2562a25
0:02:35.427 I/GFX: Loaded mapping Resources/shaders/bin/particle_mapping.xsv with hash: 6f1d6d2334c46479ed49d2f5a8ff44e
0:02:35.427 I/GFX: Loaded archive Resources/shaders/bin/glsl150/particle.xsa with hash: 2cef5ead50e912da71114b1a7ac48721
0:02:35.427 I/GFX: Loaded mapping Resources/shaders/bin/maniP3D_mapping.xsv with hash: 7b6aa54cc2b7fbda3cc7da59cfb2e164
0:02:35.427 I/GFX: Loaded archive Resources/shaders/bin/glsl150/manip3d.xsa with hash: a2705ed4c680f78a5dd040f53317428b
0:02:35.427 I/GFX: Loaded mapping Resources/shaders/bin/puff_mapping.xsv with hash: 61997168fb12ea4f2384c3b320bb16
0:02:35.427 I/GFX: Loaded archive Resources/shaders/bin/glsl150/puff.xsa with hash: 2bbff91ea636b2a7dedc74d94a357d2
0:02:37.701 D/STM: Transitioning from state state_QuickFlightWizard to state_NormalLoading
0:02:37.701 I/ACF: Loading airplane number 0 with Aircraft/Laminar Research/Cessna 172SP/Cessna_172SP.acf
Fetching plugins for D:\game/X-Plane 11/Aircraft/Laminar Research/Cessna 172SP/plugins

Loaded: D:\game/X-Plane 11/Aircraft/Laminar Research/Cessna 172SP/plugins/xlua/64/win.xpl (com.x-plane.xlua.1.0.0r1).

已绑定手机
发表于 2021-5-27 12:47:44 来自手机来自手机 | 显示全部楼层
插件一个一个删,看删到那个不闪退,不行就运行升级程序检查

点评

升级程序检查正常  详情 回复 发表于 2021-5-27 13:16
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楼主 发表于 2021-5-27 13:16:42 | 显示全部楼层
空客A320 发表于 2021-5-27 12:47
插件一个一个删,看删到那个不闪退,不行就运行升级程序检查

升级程序检查正常
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发表于 2021-5-27 13:55:17 | 显示全部楼层
楼主自装用户地景不是一般的多。有可能是互相打架造成的闪退。本人在安装了steam版xp11时也是安装了所有免费的客户欧洲城市地景,结果也发生和楼主相似的毛病,飞机飞到需要调入附近地景的时候就闪退或者告知内存不够,后续地景没法调入。所以,头等舱的办法或许可行。反正本人已将那些地景全部删除,就不再出问题了。
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发表于 2021-5-27 15:54:23 | 显示全部楼层
0:02:35.163 W/ATC: Found overlapping airports with overlapping controller freqs at ZSPD and ZSPD!
0:02:35.163 W/ATC: Found overlapping airports with overlapping controller freqs at ZSPD and ZSPD!
0:02:35.163 W/ATC: Found overlapping airports with overlapping controller freqs at ZSPD and ZSPD!
0:02:35.163 W/ATC: Found overlapping airports with overlapping controller freqs at ZSPD and ZSPD!
0:02:35.163 W/ATC: Found overlapping airports with overlapping controller freqs at ZSPD and ZSPD!
0:02:35.163 W/ATC: Found overlapping airports with overlapping controller freqs at ZSPD and ZSPD!
0:02:35.163 W/ATC: Found overlapping airports with overlapping controller freqs at ZSPD and ZSPD!
0:02:35.163 W/ATC: Found overlapping airports with overlapping controller freqs at ZSPD and ZSPD!
0:02:35.163 W/ATC: Found overlapping airports with overlapping controller freqs at ZSPD and ZSPD!
0:02:35.163 W/ATC: Found overlapping airports with overlapping controller freqs at ZSPD and ZSPD!
0:02:35.163 W/ATC: Found overlapping airports with overlapping controller freqs at ZSPD and ZSPD!
0:02:35.163 W/ATC: Found overlapping airports with overlapping controller freqs at HEAZ and HECA!
0:02:35.163 W/ATC: Found overlapping airports with overlapping controller freqs at KBIF and KELP!
0:02:35.163 W/ATC: Found overlapping airports with overlapping controller freqs at WSAC and WSSS!
0:02:35.163 W/ATC: Found overlapping airports with overlapping controller freqs at RJCJ and RJCC!
0:02:35.163 W/ATC: Found overlapping airports with overlapping controller freqs at RJDU and RJFU!
0:02:35.163 W/ATC: Found overlapping airports with overlapping controller freqs at RJDU and RJFU!
0:02:35.163 W/ATC: Found overlapping airports with overlapping controller freqs at KNSE and KNDZ!
0:02:35.163 W/ATC: Rewrote ZSPD atc_ControllerRole_Gnd's freq: 121650 to 118000 for being in conflict!
0:02:35.163 W/ATC: Rewrote ZSPD atc_ControllerRole_Gnd's freq: 121950 to 118025 for being in conflict!
0:02:35.163 W/ATC: Rewrote ZSPD atc_ControllerRole_Del's freq: 121950 to 118050 for being in conflict!
0:02:35.163 W/ATC: Rewrote ZSPD atc_ControllerRole_Gnd's freq: 124350 to 118075 for being in conflict!
0:02:35.163 W/ATC: Rewrote ZSPD atc_ControllerRole_Twr's freq: 118800 to 118100 for being in conflict!
0:02:35.163 W/ATC: Rewrote ZSPD atc_ControllerRole_Gnd's freq: 124350 to 118125 for being in conflict!
0:02:35.163 W/ATC: Rewrote ZSPD atc_ControllerRole_Twr's freq: 124350 to 118150 for being in conflict!
0:02:35.163 W/ATC: Rewrote KAHN atc_ControllerRole_Del's freq: 133950 to 118000 for being in conflict!
0:02:35.163 W/ATC: Rewrote HEAZ atc_ControllerRole_Twr's freq: 118100 to 118000 for being in conflict!
0:02:35.163 W/ATC: Rewrote KBIF atc_ControllerRole_Del's freq: 125000 to 118000 for being in conflict!
0:02:35.163 W/ATC: Rewrote WSAC atc_ControllerRole_Twr's freq: 118250 to 118000 for being in conflict!
0:02:35.163 W/ATC: Rewrote RJCJ atc_ControllerRole_Del's freq: 121900 to 118000 for being in conflict!
0:02:35.163 W/ATC: Rewrote RJDU atc_ControllerRole_Gnd's freq: 121600 to 118000 for being in conflict!
0:02:35.163 W/ATC: Rewrote RJDU atc_ControllerRole_Twr's freq: 122700 to 118025 for being in conflict!
0:02:35.163 W/ATC: Rewrote RJDU atc_ControllerRole_Twr's freq: 126200 to 118050 for being in conflict!
0:02:35.163 W/ATC: Rewrote RJDU atc_ControllerRole_Twr's freq: 118500 to 118075 for being in conflict!
0:02:35.163 W/ATC: Rewrote KNSE atc_ControllerRole_Twr's freq: 121400 to 118000 for being in conflict!
全是CONFLICT,你修改了啥,把它改回去。
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发表于 2021-5-27 18:32:04 | 显示全部楼层
这些记录很好,我们还需要请教才可以看懂全部说的哪里有问题
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发表于 2021-5-28 07:20:44 | 显示全部楼层
如果我们想找出问题,我们一般就是吧插件机和插件地景都移出来,然后看看XP运行情况,然后每一个插件复制进去启动一次看到底那个插件在捣乱,费时间,但是肯定可以找到问题
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发表于 2021-6-5 23:17:40 | 显示全部楼层
重装试一遍吧~~
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发表于 2021-6-6 07:00:31 | 显示全部楼层
试试吧冲突的机场重下
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发表于 2021-6-6 15:35:36 | 显示全部楼层
其实,装一个steam正版,多花不了多少钱省了许多的麻烦。楼主这个问题,如果是和谐版的就很不好说了。
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发表于 2021-6-7 10:05:13 | 显示全部楼层
这个有的时候正版也会有问题,可能电脑过载后就会闪退,我也经常碰到的

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在判断一个偶尔出现的问题时必须先有一个共同的平台。比如,正版的xp11如果虚拟内存设置不足,当程序运行当中的天气条件较为复杂,或连线飞行中的‘友机’在附近空域出现的较多,或附近空域的地景较为复杂(逼真)时  详情 回复 发表于 2021-6-10 11:34
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发表于 2021-6-10 11:34:21 | 显示全部楼层
SimonQu 发表于 2021-6-7 10:05
这个有的时候正版也会有问题,可能电脑过载后就会闪退,我也经常碰到的
...

在判断一个偶尔出现的问题时必须先有一个共同的平台。比如,正版的xp11如果虚拟内存设置不足,当程序运行当中的天气条件较为复杂,或连线飞行中的‘友机’在附近空域出现的较多,或附近空域的地景较为复杂(逼真)时,就会出现‘内存不足’的报警,有时甚至不报警就直接‘闪退’。但如果是经过和谐的xp11,谁又能知道这是不是和谐的问题呢?
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发表于 2021-6-18 23:53:45 | 显示全部楼层
还好我没升级,不然就惨了
祝楼主早日“复飞”
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