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!!!!版权所有,我自己人工翻译的,未得允许,请勿转载!!!!
New for Version 2
版本2的新特性
AI Controller now provides gate-to-gate control of FSX and P3D AI aircraft during all phases: push-back, taxi-out, takeoff, departures (e.g., SIDs), enroute (e.g., jet routes), arrivals (e.g., STARs), approach (e.g., procedures), final approach, landing, taxi-in and parking.
AI Controller现在提供FSX和P3D AI飞机的完整飞行过程中所有阶段的控制,包括:后推、滑行、起飞、离场(比如SID程序)、巡航(比如喷气机的导航)、进近(比如STAR程序)、进场(比如进场程序)、最后进场、着陆、滑行和停车到位。
AI Controller“flies” the AI (instead of slewing), so AI movement looks realistic, such as during crosswind landings.
AI Controller是“按照飞行员的方式操作”AI飞机(而不是让飞机机械地动作),所以AI机的运动看起来更逼真,比如侧风着陆的过程。
The user can select “on-the-fly” how particular runways are used at an airport for both landings and departures (e.g., 16L for landing, 16R for departure).
用户可以使用“on-the-fly”功能,从而选择机场使用哪些特定的跑道进行着陆和起飞(例如,使用16L降落,使用16R起飞)。
Expanded AI traffic density tool that minimizes unnecessary AI based on different factors, such as what airports are being monitored by AIController, the distance of the AI from the user, and maximum number of AI, etc.
扩展的AI流量密度工具基于不同的因素最小化不必要的AI干预,这些因素包括AIController正在监控哪些机场、AI机与用户机的距离以及AI的最大数量等。
Improvements
改进
Increased efficiency and use of multi-threading to reduce CPU loading even though v2 does more than prior versions.
虽然版本2比以前的版本包含更多功能,但是多线程机制的使用,提高了运算效率、减少了CPU负载。
Better enforcement of spacing minimums between arriving AI aircraft.
更好地调节到达机场的AI飞机之间的最小间距。
Many other improvements and fixes were made!
本版本还包含许多其他改进和修正!
Link
链接
请自行使用必应国际版搜索插件名称“AI Controller”,下载最新版本,百度搜索不到哟
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