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[问题] xplane12无法启动

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发表于 2022-9-21 21:27:08 | 显示全部楼层 |阅读模式
xplane12最近启动的时候电脑黑屏了两下,然后游戏就嘎了,之前xplane11也出现过这个问题,有没有大佬知道这是怎么回事

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log.txt for x-plane 12.00b1 (build 120038 Intel 64-bit, Vulkan e0bc1b1221d32d4efad5006c5e04a8b31a016204)Compiled on Sep  4 2022 10:12:48X-Plane Started on Wed Sep 21 21:20:11 2022This log file is generated automatically by Laminar Research applications and contains diagnostics about your graphics hardware, installation, and any error conditions.If you need to contact tech support or file a bug, please send us this file. NOTE: this file is rewritten every time you start ANY of your X-System applications.Windows 10.0 (build 19043/2)This is a 64-bit version of Windows.CPU type: 8664Physical Memory (total for computer): 17008422912Maximum Virtual Memory (for X-Plane only): 140737488224256CPU 0: AMD Ryzen 7 5800H with Radeon Graphics           Speed (mhz): 3194CPU 0: AMD Ryzen 7 5800H with Radeon Graphics           Speed (mhz): 3194CPU 0: AMD Ryzen 7 5800H with Radeon Graphics           Speed (mhz): 3194CPU 0: AMD Ryzen 7 5800H with Radeon Graphics           Speed (mhz): 3194CPU 0: AMD Ryzen 7 5800H with Radeon Graphics           Speed (mhz): 3194CPU 0: AMD Ryzen 7 5800H with Radeon Graphics           Speed (mhz): 3194CPU 0: AMD Ryzen 7 5800H with Radeon Graphics           Speed (mhz): 3194CPU 0: AMD Ryzen 7 5800H with Radeon Graphics           Speed (mhz): 3194CPU 0: AMD Ryzen 7 5800H with Radeon Graphics           Speed (mhz): 3194CPU 0: AMD Ryzen 7 5800H with Radeon Graphics           Speed (mhz): 3194CPU 0: AMD Ryzen 7 5800H with Radeon Graphics           Speed (mhz): 3194CPU 0: AMD Ryzen 7 5800H with Radeon Graphics           Speed (mhz): 3194CPU 0: AMD Ryzen 7 5800H with Radeon Graphics           Speed (mhz): 3194CPU 0: AMD Ryzen 7 5800H with Radeon Graphics           Speed (mhz): 3194CPU 0: AMD Ryzen 7 5800H with Radeon Graphics           Speed (mhz): 3194CPU 0: AMD Ryzen 7 5800H with Radeon Graphics           Speed (mhz): 3194X-System folder:'F:\SteamLibrary/steamapps/common/X-Plane 12/', case sensitive=0Vulkan Layers       : VK_LAYER_NV_optimus (1), VK_LAYER_VALVE_steam_overlay (1), VK_LAYER_VALVE_steam_fossilize (1), VK_LAYER_ROCKSTAR_GAMES_social_club (1)Vulkan Device       : NVIDIA GeForce RTX 3060 Laptop GPU (fef3000000)Vulkan Version      : 1.3.194Vulkan Driver       : 512.15.0Vulkan Extensions   : VK_KHR_16bit_storage VK_KHR_8bit_storage VK_KHR_acceleration_structure VK_KHR_bind_memory2 VK_KHR_buffer_device_address VK_KHR_copy_commands2 VK_KHR_create_renderpass2 VK_KHR_dedicated_allocation VK_KHR_deferred_host_operations VK_KHR_depth_stencil_resolve VK_KHR_descriptor_update_template VK_KHR_device_group VK_KHR_draw_indirect_count VK_KHR_driver_properties VK_KHR_dynamic_rendering VK_KHR_external_fence VK_KHR_external_fence_win32 VK_KHR_external_memory VK_KHR_external_memory_win32 VK_KHR_external_semaphore VK_KHR_external_semaphore_win32 VK_KHR_format_feature_flags2 VK_KHR_fragment_shading_rate VK_KHR_get_memory_requirements2 VK_KHR_global_priority VK_KHR_image_format_list VK_KHR_imageless_framebuffer VK_KHR_maintenance1 VK_KHR_maintenance2 VK_KHR_maintenance3 VK_KHR_maintenance4 VK_KHR_multiview VK_KHR_pipeline_executable_properties VK_KHR_pipeline_library VK_KHR_present_id VK_KHR_present_wait VK_KHR_push_descriptor VK_KHR_ray_query VK_KHR_ray_tracing_pipeline VK_KHR_relaxed_block_layout VK_KHR_sampler_mirror_clamp_to_edge VK_KHR_sampler_ycbcr_conversion VK_KHR_separate_depth_stencil_layouts VK_KHR_shader_atomic_int64 VK_KHR_shader_clock VK_KHR_shader_draw_parameters VK_KHR_shader_float16_int8 VK_KHR_shader_float_controls VK_KHR_shader_integer_dot_product VK_KHR_shader_non_semantic_info VK_KHR_shader_subgroup_extended_types VK_KHR_shader_subgroup_uniform_control_flow VK_KHR_shader_terminate_invocation VK_KHR_spirv_1_4 VK_KHR_storage_buffer_storage_class VK_KHR_swapchain VK_KHR_swapchain_mutable_format VK_KHR_synchronization2 VK_KHR_timeline_semaphore VK_KHR_uniform_buffer_standard_layout VK_KHR_variable_pointers VK_KHR_vulkan_memory_model VK_KHR_win32_keyed_mutex VK_KHR_workgroup_memory_explicit_layout VK_KHR_zero_initialize_workgroup_memory VK_EXT_4444_formats VK_EXT_blend_operation_advanced VK_EXT_border_color_swizzle VK_EXT_buffer_device_address VK_EXT_calibrated_timestamps VK_EXT_color_write_enable VK_EXT_conditional_rendering VK_EXT_conservative_rasterization VK_EXT_custom_border_color VK_EXT_depth_clip_control VK_EXT_depth_clip_enable VK_EXT_depth_range_unrestricted VK_EXT_descriptor_indexing VK_EXT_discard_rectangles VK_EXT_extended_dynamic_state VK_EXT_extended_dynamic_state2 VK_EXT_external_memory_host VK_EXT_fragment_shader_interlock VK_EXT_full_screen_exclusive VK_EXT_hdr_metadata VK_EXT_host_query_reset VK_EXT_image_robustness VK_EXT_image_view_min_lod VK_EXT_index_type_uint8 VK_EXT_inline_uniform_block VK_EXT_line_rasterization VK_EXT_load_store_op_none VK_EXT_memory_budget VK_EXT_memory_priority VK_EXT_multi_draw VK_EXT_pageable_device_local_memory VK_EXT_pci_bus_info VK_EXT_pipeline_creation_cache_control VK_EXT_pipeline_creation_feedback VK_EXT_post_depth_coverage VK_EXT_primitive_topology_list_restart VK_EXT_private_data VK_EXT_provoking_vertex VK_EXT_queue_family_foreign VK_EXT_robustness2 VK_EXT_sample_locations VK_EXT_sampler_filter_minmax VK_EXT_scalar_block_layout VK_EXT_separate_stencil_usage VK_EXT_shader_atomic_float VK_EXT_shader_demote_to_helper_invocation VK_EXT_shader_image_atomic_int64 VK_EXT_shader_subgroup_ballot VK_EXT_shader_subgroup_vote VK_EXT_shader_viewport_index_layer VK_EXT_subgroup_size_control VK_EXT_texel_buffer_alignment VK_EXT_tooling_info VK_EXT_transform_feedback VK_EXT_vertex_attribute_divisor VK_EXT_vertex_input_dynamic_state VK_EXT_ycbcr_2plane_444_formats VK_EXT_ycbcr_image_arrays VK_NV_acquire_winrt_display VK_NV_clip_space_w_scaling VK_NV_compute_shader_derivatives VK_NV_cooperative_matrix VK_NV_corner_sampled_image VK_NV_coverage_reduction_mode VK_NV_cuda_kernel_launch VK_NV_dedicated_allocation VK_NV_dedicated_allocation_image_aliasing VK_NV_device_diagnostic_checkpoints VK_NV_device_diagnostics_config VK_NV_device_generated_commands VK_NV_external_memory VK_NV_external_memory_win32 VK_NV_fill_rectangle VK_NV_fragment_coverage_to_color VK_NV_fragment_shader_barycentric VK_NV_fragment_shading_rate_enums VK_NV_framebuffer_mixed_samples VK_NV_geometry_shader_passthrough VK_NV_inherited_viewport_scissor VK_NV_mesh_shader VK_NV_ray_tracing VK_NV_ray_tracing_motion_blur VK_NV_representative_fragment_test VK_NV_sample_mask_override_coverage VK_NV_scissor_exclusive VK_NV_shader_image_footprint VK_NV_shader_sm_builtins VK_NV_shader_subgroup_partitioned VK_NV_shading_rate_image VK_NV_viewport_array2 VK_NV_viewport_swizzle VK_NV_win32_keyed_mutex VK_NVX_binary_import VK_NVX_image_view_handle VK_NVX_multiview_per_view_attributes Vulkan Instance Extensions: VK_KHR_device_group_creation VK_KHR_display VK_KHR_external_fence_capabilities VK_KHR_external_memory_capabilities VK_KHR_external_semaphore_capabilities VK_KHR_get_display_properties2 VK_KHR_get_physical_device_properties2 VK_KHR_get_surface_capabilities2 VK_KHR_surface VK_KHR_surface_protected_capabilities VK_KHR_win32_surface VK_EXT_debug_report VK_EXT_debug_utils VK_EXT_direct_mode_display VK_EXT_swapchain_colorspace VK_NV_external_memory_capabilities checkpoints         : 1        aftermath           : 0        anisotropic_avail   : 1        coarse_timer_avail  : 1        precise_timer_avail : 1        tess_avail          : 0        geom_avail          : 1        viewport_arr        : 1        layer_arr           : 1        native_reverse_z    : 1        has_reverse_z       : 1        max iso filtering   : 16max samples         : 3max texture size    : 32768 (hardware limit)max tex units       : 1048576persistent map      : 1msaa shader write   : 1This video card is bucketed as: Vulkan with async compute0:00:00.000 I/GFX/VK: Surface formats for surface:0:00:00.000 I/GFX/VK:         VK_FORMAT_B8G8R8A8_UNORM0:00:00.000 I/GFX/VK:         VK_FORMAT_B8G8R8A8_SRGB0:00:00.000 I/GFX/VK:         VK_FORMAT_A2B10G10R10_UNORM_PACK320:00:00.000 I/GFX/VK: Picked VK_FORMAT_B8G8R8A8_SRGB as the common window surface format0:00:00.000 I/GFX/VK: Surface 00000231BAC4D990:0:00:00.000 I/GFX/VK:         minImageCount 2:0:00:00.000 I/GFX/VK:         maxImageCount 8:0:00:00.000 I/GFX/VK:         supportedUsageFlags 9f:0:00:00.000 I/GFX/VK:         supported modes:0:00:00.000 I/GFX/VK:                 VK_PRESENT_MODE_MAILBOX_KHR:0:00:00.000 I/GFX/VK:                 VK_PRESENT_MODE_IMMEDIATE_KHR:0:00:00.000 I/GFX/VK:                 VK_PRESENT_MODE_FIFO_KHR:0:00:00.000 I/GFX/VK:                 VK_PRESENT_MODE_FIFO_RELAXED_KHR:0:00:00.000 I/GFX/VK: Created swapchain for 00000231BAC351F0 with size { 1920x1080x3 }. Mode: VK_PRESENT_MODE_MAILBOX_KHRQueue 0: Generic, Presentation, (VK_QUEUE_GRAPHICS_BIT|VK_QUEUE_COMPUTE_BIT|VK_QUEUE_TRANSFER_BIT|VK_QUEUE_SPARSE_BINDING_BIT)Queue 1: Transfer, (VK_QUEUE_TRANSFER_BIT|VK_QUEUE_SPARSE_BINDING_BIT)Queue 2: Async Compute, (VK_QUEUE_COMPUTE_BIT|VK_QUEUE_TRANSFER_BIT|VK_QUEUE_SPARSE_BINDING_BIT)Heap info ( 2 heaps)        Heap 0 - Flags: VK_MEMORY_HEAP_DEVICE_LOCAL_BIT, Size: 6315573248        Heap 1 - Flags: Unhandled VkMemoryHeapFlagBits, Size: 8504209408Memory type info (5 types)        Heap: 1, Flags: Unhandled VkMemoryPropertyFlagBits        Heap: 0, Flags: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT        Heap: 1, Flags: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT|VK_MEMORY_PROPERTY_HOST_COHERENT_BIT        Heap: 1, Flags: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT|VK_MEMORY_PROPERTY_HOST_COHERENT_BIT|VK_MEMORY_PROPERTY_HOST_CACHED_BIT        Heap: 0, Flags: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT|VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT|VK_MEMORY_PROPERTY_HOST_COHERENT_BITDiagnostics         : memory        Device memory       : 5510266880Host memory         : 78105654280:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/depth_resolve_mapping.xsv with hash: d6c3436c407b5eebb7a81d3fd02e861e0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/depth_resolve.xsa with hash: 2be71bc14e14138b3229d3204f20ab77OpenGL bridge device:OpenGL Vendor       : NVIDIA CorporationOpenGL Render       : NVIDIA GeForce RTX 3060 Laptop GPU/PCIe/SSE2OpenGL Version      : 4.6.0 NVIDIA 512.15 (460/0)OpenGL Extensions   : GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control sync/fence          : 1        pbo_avail           : 1        frameblit_avail     : 1        framebuffer_msaa    : 1gpu_shad4_avail     : 1        shad_lod_avail      : 1        array_tex_avail     : 1        texture_rg          : 1tex_float_avail     : 1        seamless_avail      : 1        drawbuf2_avail      : 1        packed_stencil      : 1framebuffer_srgb    : 1        copy_buf_avail      : 1        ubo_avail           : 1        gshader_avail       : 1base_vert_avail     : 1        tex_multi_avail     : 1        depth_float_avail   : 1instance_avail      : 1        tess_avail          : 1        viewport_arr        : 1        tex_storage         : 1buf_storage         : 1        multi_bind          : 1        clip_control        : 1        program_binary      : 1idx in vram         : 1GLSL version        : 4.60 NVIDIA/460(16/4096/124/192/32/4096/4096/65536)anisotropic_avail   : 1        coarse_timer_avail  : 1        precise_timer_avail : 1        tess_avail          : 1        geom_avail          : 1        viewport_arr        : 1        layer_arr           : 1        native_reverse_z    : 0        has_reverse_z       : 1        max iso filtering   : 16max samples         : 5max texture size    : 32768 (hardware limit)max tex units       : 32persistent map      : 1msaa shader write   : 0This video card is bucketed as: VulkanCPU count        : 160:00:00.000 I/wmgr: Monitor 0: { 0, 0, 1920, 1080 }0:00:00.000 I/wmgr: Re-building fbos for window 00000231B476CFE00:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/legacy_flat_mapping.xsv with hash: 2bf71c83df75c515ed55da5c046e5d20:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/legacy_flat.xsa with hash: d1f6d9a24cde369a50abedc3705d59a40:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/legacy_depth_mapping.xsv with hash: a1d82618b9a11fc710785317e4a063c30:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/legacy_depth.xsa with hash: 40a85d21f44d3c96a6e3b3b37d44b8d70:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/blit_mapping.xsv with hash: 635da81bce30e6ee2b7fb650dbfa93a40:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/blit.xsa with hash: 923cee1b53e6a95d4629fb997a01e5d0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/font_mapping.xsv with hash: b9fee3b23fc95985975582a159db33d0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/font.xsa with hash: dc2637411dcba0346c37f087cd19b5f10:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/minify_mapping.xsv with hash: fef9e8a33f6fcff058a4bd7822211f0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/minify.xsa with hash: 4aee29f035fc10a94414661c6af2508f0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/gstack_mapping.xsv with hash: 7ff3dafec01b3a6d61e3e28574be88f0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/gstack.xsa with hash: 2e3c2eb5103b1665b048f9c81485e8670:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/in_place_blur_mapping.xsv with hash: f0a48b80151b2c1fc44cba6de4853230:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/in_place_blur.xsa with hash: ea53522860469210783e5e67ea21e8ad0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/single_pass_blur_mapping.xsv with hash: 65376dbae5af6bdeb2a83736777aeaf0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/single_pass_blur.xsa with hash: 27d2a91b2edb8bd61ca1f6b2bbee6e480:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/background_blur_mapping.xsv with hash: f17eed0c7852f4d805520654f4559d50:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/background_blur.xsa with hash: 33ce315b6683dac5e2d36660c771c3ff0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/resolve_mapping.xsv with hash: ce9f3078c89c4dbd190e449c5b79100:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/resolve.xsa with hash: def8eb51ed867de3b7a206b5bb45ab50:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/fake_terrain_mapping.xsv with hash: f5ad3f65e5c4176ae0dbf87f5011d89e0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/fake_terrain.xsa with hash: 97ba5efaec6167413d9dca65e3cd2a0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/line3d_mapping.xsv with hash: b272cb73c22d98f8f960e7ebb26e830:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/line3d.xsa with hash: 53ce14df46c9797f961a9b7c4021460:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/terrain_mapping.xsv with hash: e59b22a6b395d64527f6c7aa8d594d40:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/terrain.xsa with hash: 655e8f1770b2dbdbe7af3f99696a960--=={This application has crashed!}==--
发表于 2022-9-22 19:47:40 | 显示全部楼层
我去,这是啥!

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log  详情 回复 发表于 2022-9-22 21:25
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楼主 发表于 2022-9-22 21:25:08 | 显示全部楼层

log
                                
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发表于 2022-9-23 01:48:58 | 显示全部楼层
这也太长了                       
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发表于 2022-10-5 18:22:50 | 显示全部楼层
没遇到过啊,等待明白人
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发表于 2022-10-19 16:53:50 | 显示全部楼层
暂时先看看,XP11刚学会,12还是等等。
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发表于 2022-10-19 17:31:41 | 显示全部楼层
暂时没遇到过这种情况
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发表于 2022-10-21 19:03:04 | 显示全部楼层
12不得不说bug太多了
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