09-19-16
prepar3d v3.4 is available now! The Prepar3D team has been hard at work making the most stable and performant version yet, as well as integrating emerging technologies and fixing issues reported by the community and developer network. Prepar3D now supports the consumer versions of the Oculus Rift and HTC Vive. Both Virtual Reality (VR) headsets are seamlessly integrated into the application. New VR enabled views automatically become available when a headset is connected to your PC and fully support head tracking and positioning and immersive stereoscopic rendering. New VR views can also be easily added or configured through the Camera SDK. A new Cinematographer control mode is now available giving unrestricted and precise camera control to capture any angle at any time. Direct Input support is back alongside Raw Input giving users more options on how to configure their input devices. Additionally, a new Navigation Visuals screen can be used to toggle facility and airspace overlays directly on the 3D world. New features have also been added to the Professional Plus version including weapons support for avatars, multiple enhancements to DIS including multiplayer support, voice communication, and easier configuration, as well as improved Multichannel stability. Developers have even more tools available at their disposal including easier Scaleform integration into views, Lua support in ModelDef.xml files, custom light rendering via the PDK, the ability for plugins to register with internal events in the application, as well as numerous other advanced features.
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