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正式版本的测试版来了~11.01 B1

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发表于 2017-4-18 11:36:29 | 显示全部楼层 |阅读模式
http://developer.x-plane.com/2017/04/x-plane-11-01-beta-1-and-the-sdks/

X-Plane 11.01 Beta 1 and the SDKsPosted on April 17, 2017 by Ben Supnik
X-Plane 11.01 beta 1 is out now – to get it you have to check “get betas”. Since we now have a stable release version, my suggestion is: don’t check the box unless you are an add-on developer or are willing to deal with some beta-crazy. We try to make sure that every beta works, and things are less crazy here now that 11.00 is out, but you can read the release note history and see that dead betas still happen regularly.
Linux Users: if you use the Aerosoft DVD and have been using the special posted build of the sim to unlock the DVD, please use 11.01 beta 1 – the Linux fix is incorporated.
I’ll post some pics of some of the graphics changes in 11.01 in another post.
A note on the various SDKs: we made a real push to get the various authoring SDKs stabilized for 11.00, but there were things we missed. Most of the authoring SDK changes in 11.01 are:
  • Bug fixes.
  • Removal of old datarefs and features that didn’t work anyway and hadn’t been “cleaned out”.
One exception where an authoring rule is actually changed: during the betas and in 11.00r1, the prop disc is blended using incorrect gamma, matching X-Plane 10 behavior. Not changing this was an accident; all other alpha blending in 3-d is gamma-correct in X-Plane 11.
For 11.01 I chose to change the prop disc now to make everything completely consistent across all interfaces for the rest of the X-Plane 11 run. This isn’t ideal, but running the prop discs with incorrect blending would be a performance penalty for the entire rest of the version run (we’d have to change rendering passes in Metal/Vulkan to support this) so I figured best to rip the bandaid off quick.
As with all gamma-correct blending, the most likely problem with this that the mid-alpha parts of your texture appear too bright in 11.01b1. Incorrect blending loses energy, so the natural authoring work-around is to make things too bright to compensate; now that you are seeing too much light energ you may have to back things off. Looking at our Cessna, the white paint on the prop disc is a little bit too bright with the change.
In other SDK notes: I’m part way through writing draft FMOD notes – one that’s done, Jennifer can turn that into something human-readable. We will probably do an 11.02 to collect gateway airports; WED 1.6b2 is out now but it’s not approved for gateway use yet; we’re waiting to get some test time on it. If 11.01 goes final before gateway airports can be pushed, we’ll do a separate patch to get those airports released.


发表于 2017-4-18 11:56:42 | 显示全部楼层
不斷的改善!!!才能抓住飛迷的向心力.
发表于 2017-4-18 12:21:37 | 显示全部楼层
这个beta不同于以前的,毕竟正式版已经出来了,这个beta是为插件开发者准备的,等11.01正式版吧
发表于 2017-4-18 13:02:47 来自手机来自手机 | 显示全部楼层
还是没放出支持第三方插件popup窗体移到其它显示器的sdk
发表于 2017-4-18 17:45:25 | 显示全部楼层
有持續更新是好事
发表于 2017-4-18 18:36:50 | 显示全部楼层
不错                           
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发表于 2017-4-19 09:47:10 | 显示全部楼层
顶                                
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发表于 2017-4-19 16:20:12 | 显示全部楼层
到时是安装升级补丁,还是要重新下载,那样就太麻烦了,还有地景文件
发表于 2017-4-21 12:42:48 | 显示全部楼层
感谢楼主分享讯息
发表于 2017-4-22 07:14:38 | 显示全部楼层
正版玩家不推荐升级,beta的bug很多 这个beta只是给插件开发提前准备用的
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