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[资讯] 官方声明:关于World Update 3 襟翼升力问题的说明

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发表于 2021-2-21 03:01:19 | 显示全部楼层 |阅读模式
本帖最后由 longbow1101 于 2021-2-21 03:05 编辑

https://forums.flightsimulator.com/t/flight-dynamics-bug-details/368499

亲爱的模拟飞行社区。

作为最新的World Update 3的一部分,我们无意中引入了一个对襟翼仿真产生负面影响的问题。该问题是由构建过程中的错误引起的,该错误将飞行模型的一些不完全改进集成到了最新更新中。

结果是襟翼的升力效果(在flight_model.cfg中定义)加倍了。这仅影响襟翼的升力,而不影响阻力,在产生大量升力的襟翼配置中(通常在降落配置中)最好观察到。结果,有些飞机的襟翼滑行过多,这在决赛的最后阶段和张开时会比较明显。地面影响和不利因素加剧了这一问题。由于这并不总是很容易注意到,并且由于此更新不应该与飞行模型有关,因此尽管我们竭尽全力避免这种情况,但我们的质量团队并未发现此问题。

我们讨论了是否应尽快通过热修复解决此问题,但最终认为更好的方法是实施此修复,然后为即将推出的Sim Update 3(即将于3月初推出)全面测试所有内容。

同时,一种解决方法是进入flight_model.cfg,然后将襟翼升力除以2倍(为此目的,有几种可能的标量:lift_coef_flaps或lift_scalar)。

注意:除非您对编码感到满意,否则请不要使用此替代方法。在修复程序发布之前,这只是一个建议。

我们深表歉意,对于由此给您带来的不便深表歉意。我们将继续学习和改进我们的流程,以在将来尽可能避免此类问题。

真挚地,
Microsoft飞行模拟器团队

Dear Flight Sim Community.

As part of the recent World Update 3, we have inadvertently introduced an issue that is negatively affecting the flaps simulation. The problem was caused by a mistake in the build process, which integrated some incomplete improvements to the flight model into the latest update.

The result is that the lift effect for the flaps (as defined in the flight_model.cfg) is doubled. This only affects the lift of flaps and not the drag, and can be best observed in flap configurations that produce a lot of lift, typically in the landing configuration. As a result some planes glide too much with flaps, and this will be mostly noticed in late final and when flaring. Ground effect and headwinds exacerbate the issue. As this is not always easy to notice, and because this update was not supposed to be about the flight model, the issue was not caught by our quality teams despite all their efforts to avoid this type of situation.

We debated if we should address this via a hot fix as quickly as possible, but ultimately believe that the better approach is to implement the fix and to then thoroughly test everything for the upcoming Sim Update 3 (coming early March).

In the meantime, a workaround is to go into the flight_model.cfg and divide the flap lift by 2x (there are several possible scalars for that purpose: lift_coef_flaps or lift_scalar).

:exclamation: EDIT/NOTE: Please do not use this workaround unless you feel comfortable with coding. This is just a suggestion until the fix is live. :exclamation:

We genuinely regret and want to apologize for the inconvenience this is causing. We will continue to learn and improve our processes to avoid this type of problem in the future as much as possible.

Sincerely,
The Microsoft Flight Simulator Team

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发表于 2021-2-21 07:43:18 | 显示全部楼层
感谢楼主提供翻译资料!!!!!
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发表于 2021-2-21 09:37:36 | 显示全部楼层
太不认真了,居然会出现这么低级问题
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发表于 2021-2-21 11:13:10 | 显示全部楼层
还是继续p3d+pmdg吧
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发表于 2021-2-21 12:23:38 | 显示全部楼层
太不认真了,居然会出现这么低级问题
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发表于 2021-2-21 17:58:15 | 显示全部楼层
Please continue to learn and improve your processes to avoid this type of problem in the future as much as possible.
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发表于 2021-2-21 20:11:23 | 显示全部楼层
看来游戏公司对模拟飞行游戏的技术问题应对有点吃力
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发表于 2021-2-21 23:12:05 | 显示全部楼层
“由于这并不总是很容易注意到”。
“并且由于此更新不应该与飞行模型有关”。
想当然?然后就发布更新了?官方声明:关于World Update 3 襟翼升力问题的说明-4365
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